random and cyclical frametime spikes/stuttering

Everything about displays and monitors. 120Hz, 144Hz, 240Hz, 4K, 1440p, input lag, display shopping, monitor purchase decisions, compare, versus, debate, and more. Questions? Just ask!
Post Reply
Paulwhoods
Posts: 6
Joined: 21 Nov 2024, 08:19

random and cyclical frametime spikes/stuttering

Post by Paulwhoods » 08 Jan 2025, 19:25

  • HI, this is my first time posting here, but since i have learned and used many of your guides before i figured i could give it a try :)
    I built this rig around 2022 and from the beginning i have been having trouble with stuttering in all of my games, it got worse when i migrated to windows 11 from windows 10, and because of this i have never really fully appreciated gaming in my rig, so i am kind of desperate. This is my first time building a pc so i am still a newb when it comes to pc gaming but throughout these past couple of years i have learned a lot. I have tried many things to fix this(i will list them below) and some helped reduce the frequency of the stuttering, however they still happen and completely break the immersion of the experience.

    Things i have tried:

    capping frames with rtss
    UV/OC cpu and gpu
    manually clock gpu
    reinstall gpu and chipset drivers multiple times with ddu
    fresh install of windows
    changing between xmp profiles for the RAM
    use 2 separate cables to feed the gpu from the psu
    resizable bar ON/OFF
    win game bar off
    windows game mode ON/OFF
    Clear cmos battery and update mobo bios from the manufacturer website
    turn on/off ULPS in msi afterburner

    Currently i am coming off a fresh windows install with all updates installed latest chipset drivers and gpu driver, without adrenaline software, and with everything at stock except ram which is in xmprofile 1

    Software i use:
    CapframeX for monitoring
    rivatuner to cap fps
    steam for the games

    My Setup:
    CPU: AMD Ryzen 5 5600 3.5 GHz 6-Core Processor
    CPU Cooler: ARCTIC Liquid Freezer II 280 A-RGB 68.9 CFM Liquid CPU Cooler
    Motherboard: MSI MPG B550 GAMING EDGE WIFI ATX AM4 Motherboard
    Memory: Crucial Ballistix 16 GB (2 x 8 GB) DDR4-3600 CL16 Memory
    Storage: KIOXIA EXCERIA G2 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
    Video Card: XFX Speedster MERC 319 CORE Radeon RX 6800 XT 16 GB Video Card
    Case: Phanteks Eclipse P500A D-RGB ATX Mid Tower Case
    Power Supply: Corsair RM850x (2021) 850 W 80+ Gold Certified Fully Modular ATX Power Supply
    Operating System: Microsoft Windows 11 Home OEM - DVD 64-bit
    Monitor: LG 27GN800-B 27.0" 2560 x 1440 144 Hz Monitor ​
    Keyboard: corsair k55 rgb PRO wired
    Headset: corsair HS50 PRO
    Mouse: corsair Harpoon RGB PRO
    controller: xbox wireless controller
    UPS: CYBERPUPSOWER 1500A/900W, ACTIVE PFC, C/LCD,RJ45, 6 (3+3) OUT

    Now for the games i play,they are mostly non triple a games like fighting games and other less optimized games, that are hard locked at 60 fps, the only exception being witcher 3 which is uncapped in game.

    Description of the problem: usually what happens is i'll have 95% of the time a flat frametime line and then something happens and i get a spike or two that freezes the screen for a micro second and then returns to the smooth gameplay( i'll showcase the problem with a few videos below). I don´t know what it is, sometimes it doesn´t happen but then again after a new session, same scenario ill get a frametime spike. i may notice a pattern where just before the spike i press a key or a button in the controller or maybe I'm wrong. Anyway i don't know what it is, if its shader cashing (doubt it), software, or cpu bottleneck, or any other bottleneck, i am at my wits end, hopefully you can help me out i tried explaining the issue to the best of my ability but english isn´t my native language so i apologize in advance.

    i have videos showcasing the problem but it seems i can´t post them here :cry:



    Any questions feel free to ask, thank you

User avatar
Chief Blur Buster
Site Admin
Posts: 12266
Joined: 05 Dec 2013, 15:44
Location: Toronto / Hamilton, Ontario, Canada
Contact:

Re: random and cyclical frametime spikes/stuttering

Post by Chief Blur Buster » 11 Jan 2025, 17:31

You need at least 3 posts to be able to post links (it's a spam filter thing).

But new users are allowed to say things like "www youtube com / watch ? v = a1b2c3d4e5f"
Just put spaces instead of periods, and it will work. I'll just copy and paste for ya.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook

Image
Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
  2. Please report rule violations If you see a post that violates forum rules, then report the post.
  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

User avatar
kyube
Posts: 933
Joined: 29 Jan 2018, 12:03

Re: random and cyclical frametime spikes/stuttering

Post by kyube » 11 Jan 2025, 17:40

Paulwhoods wrote:
08 Jan 2025, 19:25
Description of the problem: usually what happens is i'll have 95% of the time a flat frametime line and then something happens and i get a spike or two that freezes the screen for a micro second and then returns to the smooth gameplay( i'll showcase the problem with a few videos below). I don´t know what it is, sometimes it doesn´t happen but then again after a new session, same scenario ill get a frametime spike. i may notice a pattern where just before the spike i press a key or a button in the controller or maybe I'm wrong. Anyway i don't know what it is, if its shader cashing (doubt it), software, or cpu bottleneck, or any other bottleneck, i am at my wits end, hopefully you can help me out i tried explaining the issue to the best of my ability but english isn´t my native language so i apologize in advance.

i have videos showcasing the problem but it seems i can´t post them here :cry:
Any questions feel free to ask, thank you[/list]
Have you considered tuning your AMD GPU properly?
Take a look at the AMD GPU section of this website:
https://calypto.us

Paulwhoods
Posts: 6
Joined: 21 Nov 2024, 08:19

Re: random and cyclical frametime spikes/stuttering

Post by Paulwhoods » 11 Jan 2025, 18:36

Chief Blur Buster wrote:
11 Jan 2025, 17:31
You need at least 3 posts to be able to post links (it's a spam filter thing).

But new users are allowed to say things like "www youtube com / watch ? v = a1b2c3d4e5f"
Just put spaces instead of periods, and it will work. I'll just copy and paste for ya.
ah ok, sorry i didn´t see your post, i will post the videos then. thank you

Paulwhoods
Posts: 6
Joined: 21 Nov 2024, 08:19

Re: random and cyclical frametime spikes/stuttering

Post by Paulwhoods » 12 Jan 2025, 20:10

Chief Blur Buster wrote:
11 Jan 2025, 17:31
You need at least 3 posts to be able to post links (it's a spam filter thing).

But new users are allowed to say things like "www youtube com / watch ? v = a1b2c3d4e5f"
Just put spaces instead of periods, and it will work. I'll just copy and paste for ya.
hi, here are the videos showcasing the issue:

https://www.youtube.com/watch?v=E3JnWbsc6wY

https://www.youtube.com/watch?v=7I64D9qeXr4

the first video is of a game hard locked at 60 fps, and the second one is a clip of witcher 3. i chose these two videos because i believe it best encapsulates the problem.

thank you

Paulwhoods
Posts: 6
Joined: 21 Nov 2024, 08:19

Re: random and cyclical frametime spikes/stuttering

Post by Paulwhoods » 14 Jan 2025, 06:05

so can anyone chime in after watching the videos? any ideas?

Thank you

User avatar
Chief Blur Buster
Site Admin
Posts: 12266
Joined: 05 Dec 2013, 15:44
Location: Toronto / Hamilton, Ontario, Canada
Contact:

Re: random and cyclical frametime spikes/stuttering

Post by Chief Blur Buster » 21 Jan 2025, 21:12

Do you see the random frametime spikes when you're just running www.testufo.com/animation-time-graph ?

Are you running any monitoring software (e.g. aggressive settings of Afterburner GPU monitoring, or Task Manager) or RGB software in the background?

Temporarily turn off all the RGB software and exit all of them, see what happens. I know certain brands of RGB software creates frametime spikes, sadly -- sometimes switching software packages for RGB operation helps.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook

Image
Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
  2. Please report rule violations If you see a post that violates forum rules, then report the post.
  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

Paulwhoods
Posts: 6
Joined: 21 Nov 2024, 08:19

Re: random and cyclical frametime spikes/stuttering

Post by Paulwhoods » 25 Jan 2025, 12:33

Chief Blur Buster wrote:
21 Jan 2025, 21:12
Do you see the random frametime spikes when you're just running www.testufo.com/animation-time-graph ?

Are you running any monitoring software (e.g. aggressive settings of Afterburner GPU monitoring, or Task Manager) or RGB software in the background?

Temporarily turn off all the RGB software and exit all of them, see what happens. I know certain brands of RGB software creates frametime spikes, sadly -- sometimes switching software packages for RGB operation helps.
Hi, i am still a big noob and english isn´t my main language, i want to do the test but the thing is i only installed the amd driver as i wanted to rule out adrenaline software being the culprit, but now i want to install adrenaline again, do you know how i can do that without running the risk of having overwriting issues?

About rgb software, i use none, i do have rgb in my memory kit and my mouse and keyboard,what should i do?

the monitoring software i use is capframex and rtss to cap the framerate.

All of this is too much information, i just want a simple "work plan" to know from where i should start the process of elimination. hope i could express myself well enough.

Thank you

Post Reply