netsh int tcp set global autotuninglevel=disable

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hirecuery
Posts: 4
Joined: 27 Jan 2025, 12:13

netsh int tcp set global autotuninglevel=disable

Post by hirecuery » 27 Jan 2025, 12:27

hello everyone. for a long time I did not dare to describe this problem, but still I am not able to solve it on my own.

I play valorant, I moved away from my parents and felt problems with registering bullets.

I started changing routers, providers, and my game always felt different.

nevertheless, I found a cmd command that helped me. this is netsh int tcp set global autotuninglevel=disabled. but when I use it, I feel like my opponents see me much earlier than I see them, and I often catch a enemy ferrari peek. when I set this value to normal, the enemy's spikes are not that fast, but I have a problem registering bullets.

also, the clip from a vandal with disabled goes crookedly when it is smoother with normal.

I've tried a lot, but it's the only thing that gives me any usefulness. help me.

sry for my english :(

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Slender
Posts: 1576
Joined: 25 Jan 2020, 17:55

Re: netsh int tcp set global autotuninglevel=disable

Post by Slender » 27 Jan 2025, 13:14

interesting.
im use disabled value a lot of time, it gives me more stable gameplay, but yeah im notice that picking. Lets go with wireshark and make test with normal / disabled and send me results.

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Slender
Posts: 1576
Joined: 25 Jan 2020, 17:55

Re: netsh int tcp set global autotuninglevel=disable

Post by Slender » 27 Jan 2025, 13:16

also, that command affect on bufferbloat

JimCarry
Posts: 586
Joined: 24 May 2024, 20:01
Location: csgo

Re: netsh int tcp set global autotuninglevel=disable

Post by JimCarry » 27 Jan 2025, 13:20

try mine
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Slender
Posts: 1576
Joined: 25 Jan 2020, 17:55

Re: netsh int tcp set global autotuninglevel=disable

Post by Slender » 27 Jan 2025, 13:27

yeah try ctcp

hirecuery
Posts: 4
Joined: 27 Jan 2025, 12:13

Re: netsh int tcp set global autotuninglevel=disable

Post by hirecuery » 27 Jan 2025, 13:29

Slender wrote:
27 Jan 2025, 13:14
interesting.
im use disabled value a lot of time, it gives me more stable gameplay, but yeah im notice that picking. Lets go with wireshark and make test with normal / disabled and send me results.
Okay, I'll do it when I get home.

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Slender
Posts: 1576
Joined: 25 Jan 2020, 17:55

Re: netsh int tcp set global autotuninglevel=disable

Post by Slender » 27 Jan 2025, 13:43

also try that:

netsh int tcp set global nonsackrttresiliency=disabled

netsh int tcp set global ecncapability=disabled

netsh int tcp set global timestamps=disabled

netsh int tcp set supplemental custom tcpackfrequency=1

+ you can try disable rss / taskoffload (cpu will interrupt network)

Misha1337
Posts: 49
Joined: 09 Dec 2016, 10:30

Re: netsh int tcp set global autotuninglevel=disable

Post by Misha1337 » 27 Jan 2025, 14:54

Slender wrote:
27 Jan 2025, 13:14
interesting.
im use disabled value a lot of time, it gives me more stable gameplay, but yeah im notice that picking. Lets go with wireshark and make test with normal / disabled and send me results.
You can try those other values

Image

hirecuery
Posts: 4
Joined: 27 Jan 2025, 12:13

Re: netsh int tcp set global autotuninglevel=disable

Post by hirecuery » 27 Jan 2025, 19:47

Slender wrote:
27 Jan 2025, 13:27
yeah try ctcp
idk why its default, i installed ctcp above. driver problem?
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ahead
Posts: 216
Joined: 21 Jun 2023, 02:15

Re: netsh int tcp set global autotuninglevel=disable

Post by ahead » 28 Jan 2025, 01:51

This relates to the TCP protocol.
Valorant, CS2, Call of Duty, Battlefield, and other FPS games use the UDP protocol to exchange information between servers and clients. The use of UDP for communication in FPS games can easily be found on this forum, other forums, through Google, or even by asking ChatGPT. Based on this, I have a question: *** *** *******? This is a rhetorical question, so please refrain from answering.

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