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oled 60fps game
Posted: 15 Feb 2025, 18:25
by roro13200
Hi
I just bought a 360hz oled monitor (g6), strange thing, I notice a lot more blur than on my old monitor, especially on games at 60 fps, is there a different approach with oled monitors, compared to ips?
Re: oled 60fps game
Posted: 16 Feb 2025, 14:52
by kyube
roro13200 wrote: ↑15 Feb 2025, 18:25
Hi
I just bought a 360hz oled monitor (g6), strange thing, I notice a lot more blur than on my old monitor, especially on games at 60 fps, is there a different approach with oled monitors, compared to ips?
You can only achieve best possible clarity with the display if the content that's running is a framerate that's equal to the refresh rate.
Meaning, you need 360fps @ 360hz to enjoy low motion blur, when it comes to sample & hold motion clarity.
You could take a look at LSFG 3.0 and run x6 scale frame generation, that might help you.
This is how OLED scales depending on the refresh rate & motion speed of the displayed content.

Re: oled 60fps game
Posted: 16 Feb 2025, 16:07
by roro13200
THANKS
but for games at 60fps??? even with VRR I have enormous blur I find, so I suppose that even with VRR it is not equal to 60hz/60fps.
Maybe we need to deactivate all blur options in games? but at 60fps the rendering is not very good without any motion blur lol a bit contradictory haha I know
Re: oled 60fps game
Posted: 17 Feb 2025, 14:26
by kyube
roro13200 wrote: ↑16 Feb 2025, 16:07
THANKS
but for games at 60fps??? even with VRR I have enormous blur I find, so I suppose that even with VRR it is not equal to 60hz/60fps.
Maybe we need to deactivate all blur options in games? but at 60fps the rendering is not very good without any motion blur lol a bit contradictory haha I know
Disregarding added post-processing of modern games (TAA & other tech), OLED is the best representation of sample & hold motion due to very quick G2G response times always being faster than the targeted refresh rate
I don't quite understand what you're experiencing. Could you detail the game you're trying it in? Perhaps recording a video of the phenomena you're experiencing might help.
You should avoid using VRR with OLED displays due to flicker.
If you're playing a game that has TAA, try modding DLSS4 in it. I've read that DLSS4 greatly enhances motion clarity over the previous iteration and TAA solutions.
Re: oled 60fps game
Posted: 17 Feb 2025, 16:20
by roro13200
I play fighting games, all stuck at 60fps
my problem is the blur and there is so much that the movements sometimes become difficult to guess or react to.
for the vrr and oled I thought that if the frame rate is stable the flickering would be reduced, moreover my screen has a vrr control option which is supposed to reduce the flickering phenomenon but I do not use it because it apparently adds input delay according to rtings.
and playing without vrr would make me either use vsync; with its input lag (I don't know if the vsync delay we have 360hz/60fps and huge), or without any synchronization but with the tearing
Re: oled 60fps game
Posted: 17 Feb 2025, 17:20
by kyube
roro13200 wrote: ↑17 Feb 2025, 16:20
I play fighting games, all stuck at 60fps
my problem is the blur and there is so much that the movements sometimes become difficult to guess or react to.
for the vrr and oled I thought that if the frame rate is stable the flickering would be reduced, moreover my screen has a vrr control option which is supposed to reduce the flickering phenomenon but I do not use it because it apparently adds input delay according to rtings.
and playing without vrr would make me either use vsync; with its input lag (I don't know if the vsync delay we have 360hz/60fps and huge), or without any synchronization but with the tearing
That is definitely an issue then. Your only option to achieve better clarity in these games is by either:
1.) Using backlight strobing — eye strain concern but a viable (band-aid) path to best motion clarity. A good display that can do 60hz strobing is the XG2431.
2.) Using frame generation methods on sample & hold displays, such as LSFG 3.0, Nvidia Smooth Motion and AFMF 2
Considering that OLED doesn't have low persistence (MPRT) backlight strobing such as the XG2431, your only option is the #2 path.
You're limited by the refresh rate of your display and the frame generation factor when it comes to this.
LSFG 3.0 maxes out at x20, which is in 600fps in 30fps games or 1200fps in 60fps games
Nvidia Smooth Motion is limited to x2 and is a RTX 50 series feature as of now iirc
AFMF 2 requires a AMD GPU & also doesn't offer that high of a factor.
The only viable solution for you is using LSFG 3.0 x6 factor at native refresh rate (360Hz)
I personally avoid using VRR and always stick to in-game framerate capping solution, but in a multiple of the refresh rate.
Example of why:
https://www.youtube.com/watch?v=_73gFgNrYVQ
Re: oled 60fps game
Posted: 18 Feb 2025, 18:04
by roro13200
thank you, but I tried afmf2 ok it's quite nice, but the added input lag is simply unbearable especially in competitive games
Re: oled 60fps game
Posted: 18 Feb 2025, 21:08
by kyube
roro13200 wrote: ↑18 Feb 2025, 18:04
thank you, but I tried afmf2 ok it's quite nice, but the added input lag is simply unbearable especially in competitive games
Yes, that is sadly the price to pay for 30-60fps locked games...
Have you tried LSFG? The latency penalty might be more bearable, the new 3.0 version has improved latency over other solutions on the market.
Take a look at this article, it might be a nice read for you:
viewtopic.php?f=4&t=13792
Re: oled 60fps game
Posted: 09 Mar 2025, 08:48
by Enigma
kyube wrote: ↑17 Feb 2025, 14:26
roro13200 wrote: ↑16 Feb 2025, 16:07
THANKS
but for games at 60fps??? even with VRR I have enormous blur I find, so I suppose that even with VRR it is not equal to 60hz/60fps.
Maybe we need to deactivate all blur options in games? but at 60fps the rendering is not very good without any motion blur lol a bit contradictory haha I know
Disregarding added post-processing of modern games (TAA & other tech), OLED is the best representation of sample & hold motion due to very quick G2G response times always being under the MPRT (refresh rate)
I don't quite understand what you're experiencing. Could you detail the game you're trying it in? Perhaps recording a video of the phenomena you're experiencing might help.
You should avoid using VRR with OLED displays due to flicker.
If you're playing a game that has TAA, try modding DLSS4 in it. I've read that DLSS4 greatly enhances motion clarity over the previous iteration and TAA solutions.
Should one really avoid using VRR with any OLED display?