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I Found a Way to Enjoy the Weight of 30FPS Without Noticeable Judder, Stutter, or Input Lag
Posted: 24 Jun 2025, 15:34
by owlo11
60Hz with 1/2 V-Sync + 30FPS cap (in-game or NVIDIA Control Panel) + Monitor Brightness 25/100 + Monitor Contrast 45/100
or
120Hz with 1/4 V-Sync + 30FPS cap (in-game or NVIDIA Control Panel) + Monitor Brightness 25/100 + Monitor Contrast 45/100
With this setup, I was able to fully enjoy the unique weight and impact of 30FPS while barely noticing any judder or stutter. It felt smooth and easy on the eyes, and the input delay turned out to be much less noticeable than I expected.
'30FPS cap (in-game or via NVIDIA Control Panel)' was the key.
Without it, using just 60Hz with 1/2 V-Sync + Monitor Brightness 25/100 + Monitor Contrast 45/100 made the input response feel way too sluggish.
I did it without using RTSS or SK.
Re: I Found a Way to Enjoy the Weight of 30FPS Without Noticeable Judder, Stutter, or Input Lag
Posted: 25 Jun 2025, 13:19
by ablemor
why u play with 30fps?
Re: I Found a Way to Enjoy the Weight of 30FPS Without Noticeable Judder, Stutter, or Input Lag
Posted: 25 Jun 2025, 18:26
by owlo11
ablemor wrote: ↑25 Jun 2025, 13:19
why u play with 30fps?
I play at 30fps because it feels more weighty and less artificial. When I play at 60fps+, everything feels too jittery and just like a bunch of graphics piled together.
Re: I Found a Way to Enjoy the Weight of 30FPS Without Noticeable Judder, Stutter, or Input Lag
Posted: 26 Jun 2025, 12:25
by Chief Blur Buster
There are legitimate use cases for this. Sometimes games do a bad job of 60fps especially if lots of 1% frametimes spiking past 16ms. Movies are 24fps so sometimes it's lesser evil.
Even better is perfect 240fps 240Hz with a 2000Hz 3200dpi jitter-free mouse. Absolutely 100% jitter free and a heck lot less motion blur. But not all games can keep up.
Some people are used to the Hollywood sensation of 24fps so it also adds a biasing factor of "feeling heavy, portending" in drama, especially if the game is not motion blur nauseating fast-motion. Like an escape room game or adventure that doesn't have fast spin/scrolls.
But any faster, motion blur can make me motion sick on a 45" ultrawide at only 30fps!
Re: I Found a Way to Enjoy the Weight of 30FPS Without Noticeable Judder, Stutter, or Input Lag
Posted: 26 Jun 2025, 15:20
by owlo11
Chief Blur Buster wrote: ↑26 Jun 2025, 12:25
There are legitimate use cases for this. Sometimes games do a bad job of 60fps especially if lots of 1% frametimes spiking past 16ms. Movies are 24fps so sometimes it's lesser evil.
Even better is perfect 240fps 240Hz with a 2000Hz 3200dpi jitter-free mouse. Absolutely 100% jitter free and a heck lot less motion blur. But not all games can keep up.
Some people are used to the Hollywood sensation of 24fps so it also adds a biasing factor of "feeling heavy, portending" in drama, especially if the game is not motion blur nauseating fast-motion. Like an escape room game or adventure that doesn't have fast spin/scrolls.
But any faster, motion blur can make me motion sick on a 45" ultrawide at only 30fps!
I used to get severe motion sickness from 30fps,
but now I’ve gotten so used to it that 60fps and above feels too slippery, like everything’s been soap-coated,
and that’s what gives me motion sickness instead.
Re: I Found a Way to Enjoy the Weight of 30FPS Without Noticeable Judder, Stutter, or Input Lag
Posted: 07 Aug 2025, 13:31
by Chief Blur Buster
owlo11 wrote: ↑26 Jun 2025, 15:20
I used to get severe motion sickness from 30fps,
but now I’ve gotten so used to it that 60fps and above feels too slippery, like everything’s been soap-coated,
and that’s what gives me motion sickness instead.
For me, there's an uncanny valley effect where 30fps & 480fps sample-and-hold and is less nauseous than 60fps sample-and-hold
See:
www.blurbusters.com/ultrahfr
Example of Framerate-Related Uncanny Valley Effect With Sample & Hold
30fps = less motion sick during roller coaster style motions
60fps = more motion sick during roller coaster style motions
480fps (OLED) = less motion sick during roller coaster style motions
Have you ever tested blurfree motion? 60fps is very hard to blur bust, but 480fps is easy to blur bust. There's some display science studying at
www.blurbusters.com/area51
This is why I am simultaneously a fan of Hollywood Filmmaker Mode (no interpolation for my movies!) + a fan of 1000fps gaming. I am not a fan of 60fps, it makes me more motion sick than 240fps 240Hz OLED.
Reason: Framerates like 60fps can look smooth-yet-motionblurry. The concurrent "smoothness" combined with "blurry motion" = motion sickness trigger.
FIXES FOR BLUR BUSTING
OPTION 1. To go past this uncanny valley, strobing it (ULMB at framerate=Hz) ala
www.testufo.com/blackframes
OPTION 2. Brute framerate. Extra framerate, ala 480fps 480Hz GtG=0.0ms (e.g. OLED), to get blurless sample and hold.
Everybody is different.
Different people get motionsick in different ways.
Sometimes high frame rates.
Sometimes low frame rates.
Sometimes add motion blur.
Sometimes remove motion blur.
Sometimes there's a gap effect (e.g. 30 vs 60 vs 480).
YMMV.
Re: I Found a Way to Enjoy the Weight of 30FPS Without Noticeable Judder, Stutter, or Input Lag
Posted: 10 Aug 2025, 00:15
by Supermodel_Evelynn
I rather castrate myself with my bare hands than ever use this putrid monstrosity you call 30 FPS Gaming.
[Moderation Bot Note: This is not suitable language on Blur Busters Forums]