Is it safe to assume that most CRTs have ≈1ms of persistence and most Plasmas have ≈4ms of persistence?
Posted: 25 Jun 2025, 17:30
Observably it's clear that CRTs and Plasmas have superior motion clarity when compared to flicker-free LCD's that aren't using any blur reduction tech like strobing or black fame insertion, but I'm having trouble finding resources online that articulate what determines the actual persistence you'll end up with when using a CRT or Plasma in a simple & relatable fashion, and by extension the actual persistence you'll end up with when using blur reduction tech on LCD's
The "Sample & Hold Displays" persistence chart is easy for me to understand as the amount of persistence is simply the full frametime for each frame of the framerate you're using (assuming that no blur reduction tech is being used), but the "Impulsed Displays" persistence chart simply states that it assumes that your framerate is matching the refresh rate when referencing the chart, without providing any insight into why you'd want the framerate to match the refresh rate and/or what determines the level of persistence you'd end up with on an impulsed display. As for why you'd want the framerate to match the refresh rate on impulsed/strobing displays I was able to find this chart explaining that it's to reduce "double-image" artifacts that while observably similar to crosstalk artifacts when using blur reduction tech on LCD's aren't necessarily the same (for sake of this discussion we'll focus on persistence as reducing crosstalk when using blur reduction tech on LCD's is a separate discussion altogether) Digging a little deeper online into what determines the actual persistence you end up with on a given CRT or Plasma, I found this updated persistence chart from Blur Busters that lists examples of what would provide you with a given level of persistence based on the display you're along with additional relevant info such as the refresh rate and whether or not you're using blur reduction tech One could assume based on this chart that for the most part any given CRT will give you ≈1ms of persistence, but based on the older "Impulsed Displays" persistence chart one could also assume that there are other factors one should consider when looking for a CRT or Plasma, as one could end up with a CRT that doesn't necessarily have ≈1ms of persistence or a Plasma that has ≈4ms of persistence.
As for why I keep bringing up ≈4ms in relation to Plasma TV's, while doing more research I was able to find this YouTube video titled "Explaining the Plasma TVs Motion Clarity based on the Blur Busters Law" from the YouTube channel "Plasma TV for Gaming" which does a pretty good job of explaining how the Plasma TV tech works and how it ends up delivering ≈4ms of persistence in a simple & relatable fashion.
Unfortunately when looking for similar resources that explain what goes into determining the persistence of a CRT I came up short.
If anyone wishes to help demystify this topic I would greatly appreciate it; I'm having a great time using my CRT monitors for gaming and while the motion clarity is observably much better, I'm itching to learn more about what goes into the actual "Impulse/Strobing" technology used by these older displays and by extension blur reduction tech such as backlight strobing and black frame insertion on newer LCD displays.
The "Sample & Hold Displays" persistence chart is easy for me to understand as the amount of persistence is simply the full frametime for each frame of the framerate you're using (assuming that no blur reduction tech is being used), but the "Impulsed Displays" persistence chart simply states that it assumes that your framerate is matching the refresh rate when referencing the chart, without providing any insight into why you'd want the framerate to match the refresh rate and/or what determines the level of persistence you'd end up with on an impulsed display. As for why you'd want the framerate to match the refresh rate on impulsed/strobing displays I was able to find this chart explaining that it's to reduce "double-image" artifacts that while observably similar to crosstalk artifacts when using blur reduction tech on LCD's aren't necessarily the same (for sake of this discussion we'll focus on persistence as reducing crosstalk when using blur reduction tech on LCD's is a separate discussion altogether) Digging a little deeper online into what determines the actual persistence you end up with on a given CRT or Plasma, I found this updated persistence chart from Blur Busters that lists examples of what would provide you with a given level of persistence based on the display you're along with additional relevant info such as the refresh rate and whether or not you're using blur reduction tech One could assume based on this chart that for the most part any given CRT will give you ≈1ms of persistence, but based on the older "Impulsed Displays" persistence chart one could also assume that there are other factors one should consider when looking for a CRT or Plasma, as one could end up with a CRT that doesn't necessarily have ≈1ms of persistence or a Plasma that has ≈4ms of persistence.
As for why I keep bringing up ≈4ms in relation to Plasma TV's, while doing more research I was able to find this YouTube video titled "Explaining the Plasma TVs Motion Clarity based on the Blur Busters Law" from the YouTube channel "Plasma TV for Gaming" which does a pretty good job of explaining how the Plasma TV tech works and how it ends up delivering ≈4ms of persistence in a simple & relatable fashion.
Unfortunately when looking for similar resources that explain what goes into determining the persistence of a CRT I came up short.
If anyone wishes to help demystify this topic I would greatly appreciate it; I'm having a great time using my CRT monitors for gaming and while the motion clarity is observably much better, I'm itching to learn more about what goes into the actual "Impulse/Strobing" technology used by these older displays and by extension blur reduction tech such as backlight strobing and black frame insertion on newer LCD displays.
