Page 1 of 1

FPS Capping League of Legends

Posted: 17 Oct 2014, 06:05
by Aruzom
Hi,
So I want to set a FPS cap for League of Legends because the highest you can set it to in game is 80 and if I leave it uncapped I get 400-500 FPS which is way too high. I've read some places that say setting an FPS cap can cause input lag, and others contradicting that. Currently I am using RivaTuner to set a cap of 140FPS, is this the most optimal way of doing it? My monitor is the Benq XL2420Z.

Re: FPS Capping League of Legends

Posted: 17 Oct 2014, 17:33
by flood
what's wrong with uncapped? i'm not familiar with league but i'm pretty sure that if you don't feel any changes in input lag, it doesn't matter.

Re: FPS Capping League of Legends

Posted: 17 Oct 2014, 23:33
by Aruzom
When I get high FPS, around 400ish my character model seems to "jump" around when moving. It looks like a few frames are missing.