First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.
Posted: 09 Aug 2025, 23:43
It's impressive to say the least, even tho the App is experimental Alpha 1 stage, extremely buggy etc it does serve a purpose which is to give you about 4 seconds of real world CRT Beam Simulator
This thing is mind blowing it's some kind of rolling scan thing that produces 0 flicker at 60 FPS
The XG2431 would hurt my eyes at 60 HZ strobe, but this CRT beam Simulator does no such thing I just have to set my OLED Monitor to 240HZ and run this thing with 60 FPS content like Street Fighter 6 and it just works, this is only if you adjust the brightness vs clarity setting for very high clarity.
The biggest downside seems to be increased input delay.
https://github.com/mausimus/ShaderGlass ... bfi-alpha1
https://store.steampowered.com/app/3613770/ShaderGlass/
^ You can download and test the App for yourself maybe try and see how it looks on 360 HZ and 500 HZ monitors?
But yeah this is the Holy Grail a universal tool to use this thing, imagine if this was integrated directly into monitors or into drivers or OS etc?

This thing is mind blowing it's some kind of rolling scan thing that produces 0 flicker at 60 FPS
The XG2431 would hurt my eyes at 60 HZ strobe, but this CRT beam Simulator does no such thing I just have to set my OLED Monitor to 240HZ and run this thing with 60 FPS content like Street Fighter 6 and it just works, this is only if you adjust the brightness vs clarity setting for very high clarity.
The biggest downside seems to be increased input delay.
https://github.com/mausimus/ShaderGlass ... bfi-alpha1
https://store.steampowered.com/app/3613770/ShaderGlass/
^ You can download and test the App for yourself maybe try and see how it looks on 360 HZ and 500 HZ monitors?
But yeah this is the Holy Grail a universal tool to use this thing, imagine if this was integrated directly into monitors or into drivers or OS etc?
