why is my monitor has ghosting

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Kyousuke
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Joined: 27 Jun 2025, 18:51

why is my monitor has ghosting

Post by Kyousuke » 22 Aug 2025, 19:26

I test in Witcher 3, God of war, Stray, basically any game. with 2 rig, different monior, my previous was 3070ti i5 13500, IPS, actually 3 monitor include 2 IPS then I upgrade to OLED MAG 271QPX QD-OLED E2, the problem always persists even with 4090 i7 13700k.
I turn the g sync on, vrr, tweaks the nvidia control panel, v sync on, RTSS cap fps, reinstalled window 3 times, every time I move the camera the surrounding turn to crap, blurry and multiples of object appear. I have research maybe it is stroboscopic effect but it's too much and unplayable. I turn motion blur off, scaling off, dlss or amd fsr off, doesn't do anything. update all the drivers, include the monitor driver, did nothing. I feel like I have done everything, while I see streamer, or youtube videos, they always play the game smoother than me. I have asked people in reddit but they have no clue. How is this possible ?
here is the link to the video, I don't pan the camera too fast, my mouse dpi 800, even really slow it's still blurry
https://youtu.be/TW68o5_D-38?si=9fMiNSfbMcskzL4X
2k 240hz OLED MAG 271QPX QD-OLED E2,i7 13700k RTX 4090. thanks for any help

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nuninho1980
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Re: why is my monitor has ghosting

Post by nuninho1980 » 23 Aug 2025, 06:32

If OLED has 240Hz, the persistence time is insufficient = 4.2ms for CRT Beam Simulator or BFI enabled. You wait for 1000Hz OLED for excellent CRT Beam Simulator with 1ms of persistence time. Or you may buy now ViewSonic XG2431 24" with min 0.1ms of persistence time (PureXP must be enabled) but 1ms is ideal for brightness and motion clarity. I bought this ViewSonic but I use still CRT monitor and I've same GPU. 🙂
CPU: i7-12700KF@stock without E-core
RAM: 2x16GB DDR4@3600MHz
MB: MSI PRO Z690-A DDR4
GPU: Zotac RTX 4090 non-OC <3 :D
Opt. disc: LG BD-RE writer BH16NS40
HDD: SATA 1TB
SSDs: OCZ RD400 0.5TB+Crucial MX500 2TB
PSU: AEROCOOL 1kW 80+ Gold
Disly: ViewSonic XG2431 23.8" NEW! :mrgreen:

Kyousuke
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Re: why is my monitor has ghosting

Post by Kyousuke » 24 Aug 2025, 06:24

nuninho1980 wrote:
23 Aug 2025, 06:32
If OLED has 240Hz, the persistence time is insufficient = 4.2ms for CRT Beam Simulator or BFI enabled. You wait for 1000Hz OLED for excellent CRT Beam Simulator with 1ms of persistence time. Or you may buy now ViewSonic XG2431 24" with min 0.1ms of persistence time (PureXP must be enabled) but 1ms is ideal for brightness and motion clarity. I bought this ViewSonic but I use still CRT monitor and I've same GPU. 🙂
thanks for the replies, yeah I think it's hard to see it if using software to record, but it's like really blur or multiple object appear even if I move slowly, not butter smooth like I saw from other, there are some people also have same problem but still can't find the fix unfortunately. I actually had a 27 inch viewsonic before with similar to what you recommend, and an acer 24 inch IPS and they also have the same problem T_T and after upgrade to OLED it doesn't change. I'm start to think it relates to my pc or electricity but it can't be discuss here so set that aside.

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Discorz
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Re: why is my monitor has ghosting

Post by Discorz » 24 Aug 2025, 07:29

There are no artifacts when I freeze the frames. If the "ghosting" you see when watching this footage still resembles what you see in game then yes this is most likely stroboscopic effect/phantom array. Recording the game this way won't capture it because the eyes are part of the reason you see it. You'd need to use a camera as eye simulation and move it the same way as eyes are. If eyes are static then camera should be static, if moving in xy direction then camera should be moving in xy direction as well.

I took a static photo of this footage in motion. Would you say the image on the right resembles what you see?

static vs motion.jpg
static vs motion.jpg (920.84 KiB) Viewed 3217 times

Kyousuke
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Re: why is my monitor has ghosting

Post by Kyousuke » 24 Aug 2025, 08:31

Discorz wrote:
24 Aug 2025, 07:29
There are no artifacts when I freeze the frames. If the "ghosting" you see when watching this footage still resembles what you see in game then yes this is most likely stroboscopic effect/phantom array. Recording the game this way won't capture it because the eyes are part of the reason you see it. You'd need to use a camera as eye simulation and move it the same way as eyes are. If eyes are static then camera should be static, if moving in xy direction then camera should be moving in xy direction as well.

I took a static photo of this footage in motion. Would you say the image on the right resembles what you see?


static vs motion.jpg
yes that is one of the thing I see, in god of war and witcher 3 with all dlss stuff and motion blur off I still see them. but also in this game for example Stray. here the video I record by iphone 60hz, in game also max fps is 60hz.
https://youtu.be/EsW6pKpUI1U?si=VNfFdov3MKawV2OR
something just seem off, not so much like the effect I see from GOW and witcher 3, feel like it's not smooth at all. Or in this another guy from reddit that I find also have sort of similar symptom from mine, also pretty much the same monitor
https://www.reddit.com/r/OLED_Gaming/co ... are_button
also this is my video from before with the GOW it looks like what your image provide, for some reason I can't update this vid to youtube.
https://www.reddit.com/r/pcmasterrace/c ... are_button
thanks for advice anyway
I pretty much did everything, maybe the monitor is faulty, (or my electricity because I also suffer from input lag...) I mean even if stroboscopic effect then it shouldn't be this bad with my setup

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Discorz
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Re: why is my monitor has ghosting

Post by Discorz » 24 Aug 2025, 09:31

This all appears to be standard phantom array effect. It's expected behavior for sub-retina sample rates. This is the same effect we see when moving mouse cursor real fast (viewtopic.php?p=116647#p116647).

One thing u could try is increase the in-game motion blur. It can help smooth things out when eyes are stationary since it blurs the gaps between frames. Eyes/brain expect motion blur in this case, so the goal here is to add it, not to remove it. But be aware of the motion blur trade-off when eye tracking. True solution is extremely large refresh and frame rates, eg. 5-10+ kHz. Depends on motion speed.

Another possibility is (if artifact is observable when eyes are moving and content is static) that you're using flickering blur reduction, which causes intermittence in retinal persistence aka stroboscopic effect. But the footage suggests otherwise and I assume you're not using this.
Kyousuke wrote:
24 Aug 2025, 08:31
I pretty much did everything, maybe the monitor is faulty, (or my electricity because I also suffer from input lag...) I mean even if stroboscopic effect then it shouldn't be this bad with my setup
I highly doubt. It can be one of those things once u see, you can't unsee.

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