Image artifacts for BFI frequency != content frequency
Posted: 05 Oct 2025, 08:43
Hi!
I know about the double image effect when running 120 Hz BFI over 60 Hz content. What is if the BFI runs at any other frequency other than exactly 2 times the content frequency, like for example 62 Hz or 75 Hz where the division of both frequencies does not result in a natural number?
What kind of artifacts can be expected for these scenarios? How would it look like in comparison to the double test ufos from the 120/60 case?
I'm wondering because there are games that not always run at exactly 60 fps. Lets say they run at 55 fps and I activate 60 Hz BFI. Does that still result in a double image, but the duplicate is just less bright, or is the duplicate less shifted to the direction of the movement?
I remember a diagram from blurbusters showing the artifacts for natural number divisors for BFI vs content frequency, but I cannot imagine how the effect looks for non-natural number divisors.
I know about the double image effect when running 120 Hz BFI over 60 Hz content. What is if the BFI runs at any other frequency other than exactly 2 times the content frequency, like for example 62 Hz or 75 Hz where the division of both frequencies does not result in a natural number?
What kind of artifacts can be expected for these scenarios? How would it look like in comparison to the double test ufos from the 120/60 case?
I'm wondering because there are games that not always run at exactly 60 fps. Lets say they run at 55 fps and I activate 60 Hz BFI. Does that still result in a double image, but the duplicate is just less bright, or is the duplicate less shifted to the direction of the movement?
I remember a diagram from blurbusters showing the artifacts for natural number divisors for BFI vs content frequency, but I cannot imagine how the effect looks for non-natural number divisors.