Could CRT Beam sim have different scan directions simultaneously?
Posted: 06 Dec 2025, 20:33
I was messing around with CRT Beam simulator via shader glass on my XL2720. My monitor can only handle a 1092 vertical total at 180hz. I have been utilizing the phosphor fade BFI to great effect, enjoying panning shots at 1920 pixels per second. This has been massive for enjoying my monitor.
Anyway, I was fiddling with settings and saw that "Scan direction" on the shader glass alpha either at a setting of 1 and then at a setting of 4, gave me either horizontal beam scanning, or a vertical beam scanning. This allowed me to eye track at 3000 pixels per second on the display, vertically or horizontally (depending on the setting) but I would get double image trailing ghosts with rapid eye movement in the direction opposite the eye tracked object.
When I noticed this, it gave me a thought.
Could you do beam scanning, via the shader in a checkerboard pattern, going from top left to bottom right corner scanning horizontal and vertical simultaneously?
The effect I was seeing visually in terms of panning speed was great either vertically, or horizontally, but not both, and I figure since this is a shader, shouldn't arbitrary scan characteristics be possible?
Anyway, I was fiddling with settings and saw that "Scan direction" on the shader glass alpha either at a setting of 1 and then at a setting of 4, gave me either horizontal beam scanning, or a vertical beam scanning. This allowed me to eye track at 3000 pixels per second on the display, vertically or horizontally (depending on the setting) but I would get double image trailing ghosts with rapid eye movement in the direction opposite the eye tracked object.
When I noticed this, it gave me a thought.
Could you do beam scanning, via the shader in a checkerboard pattern, going from top left to bottom right corner scanning horizontal and vertical simultaneously?
The effect I was seeing visually in terms of panning speed was great either vertically, or horizontally, but not both, and I figure since this is a shader, shouldn't arbitrary scan characteristics be possible?