OLED vs. Pulsar for Valorant: Which is better for holding angles?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
Post Reply
GFresha
Posts: 149
Joined: 01 Mar 2019, 17:28

OLED vs. Pulsar for Valorant: Which is better for holding angles?

Post by GFresha » 07 Mar 2026, 12:19

Hello,

I play mostly Valorant and have a question regarding monitor technology for holding angles. When waiting for someone to peek a corner, which is better: OLED or Pulsar?

I understand that Pulsar might have better motion clarity at certain refresh rates, but I’m not as concerned with that. I am primarily interested in which technology offers the fastest reaction time to see an enemy peeking my crosshair. I assume the lowest response times on an OLED would give me the advantage, but I wanted to get some opinions. Thanks!

I think motion clarity is better for high TTK games probably or games with lots of shit moving around, but not games like CS or Val where reaction time is number 1 where a one tap can end your round

User avatar
kyube
Posts: 1034
Joined: 29 Jan 2018, 12:03

Re: OLED vs. Pulsar for Valorant: Which is better for holding angles?

Post by kyube » 07 Mar 2026, 12:38

GFresha wrote: ↑
07 Mar 2026, 12:19
Tactical FPS benefit more from pushing higher refresh rate.
500Hz QD-OLED or 540→720Hz WOLED are the clear winner.
I suggest waiting on next generation OLEDs, as there's seemingly a 24.5" model coming. Perhaps even RGB stripe, so you avoid the whole 'fringing on black shapes' issue.

Post Reply