animgraph 2 broke the rendering queues in CounterStrike 2
Posted: 26 Apr 2026, 22:44
I am one of the rare people that own current last gens GPUs from both Nvidia and AMD.
I am writing this, in hope to be read by a Valve employee (I know some of them are lurking here
)
So essentially, before the animagraph 2 update both GPUs (9070 XT / 5070 Ti) performed about the same in CS2. No issue.
However since the animagraph 2 update of April 21th in CS2 I have noticed that my game is completely broken only with my AMD GPU. There is a heavy desync. Even though i have 600+ FPS with good 1% lows, it just doesn’t feel right at all.
hitreg is completely broken and inputs (key presses / shooting animations) are not in sync with the frames.
I have literally tried everything to no avail. There is only two things that seems to make a slightly bit of difference :
1) enabling Vsync (feels 20 %better)
2) AMD ANTILAG make the existing issue 10x worse
Both of those are linked to queues rendering which leads me to think, that since the animgraph 2 update there is serious rendering queues issue with AMD GPUs. Anti-Lag works by stalling the CPU to manage the GPU render queue.
So if AMD ANTILAG enabled makes CS2 WORSE since being on animgraph 2 it means that the RENDER QUEUE is too long, effectively staling the CPU for longer than necessary.
How did i come to this conclusion:
Out of curiosity I took out the 5070 Ti from my work PC and used DDU on my Gaming PC to replace temporarily the 9070 XT by the 5070 Ti for testing purposes.
Result :
The game feels completely normal (just like before with animagraph 1)
The duels are fair and the game doesn't feel descynced like with the 9070 XT.
Notes :
-Those symptoms were not present on my 9070 XT before the April 21th animgraph 2 update.
-I cleared shader cache before testing each GPU and reinstalled CS2 each time
After a few hours of playing with the 5070 Ti i decided to use DDU one more time to put the 9070 XT and test again = game completely broken once again (heavy desync inputs / frames)
In conclusion
: since the animagraph 2 update, something is definitely broken with AMD GPUs. The queues rendering seems out of sync.
Playing with a Nvidia GPU on animagraph 2 is same experience as animagraph 1 (not better or worse) but with slighly higher FPS (+7 to 10%)
What i ask from you :
If you are a AMD GPU Owner (9070 XT, 7900 XTX, etc) please share if you noticed the same things? NB: i don't need any feedback from people with Nvidia GPUs so if you don't have any AMD GPUs avoid commenting pls.
So i guess Valve improved FPS by about 10% on Nvidia, great… But now they completely broke the rendering queus on AMD GPUs, Amazing!…
I am writing this, in hope to be read by a Valve employee (I know some of them are lurking here
So essentially, before the animagraph 2 update both GPUs (9070 XT / 5070 Ti) performed about the same in CS2. No issue.
However since the animagraph 2 update of April 21th in CS2 I have noticed that my game is completely broken only with my AMD GPU. There is a heavy desync. Even though i have 600+ FPS with good 1% lows, it just doesn’t feel right at all.
hitreg is completely broken and inputs (key presses / shooting animations) are not in sync with the frames.
I have literally tried everything to no avail. There is only two things that seems to make a slightly bit of difference :
1) enabling Vsync (feels 20 %better)
2) AMD ANTILAG make the existing issue 10x worse
Both of those are linked to queues rendering which leads me to think, that since the animgraph 2 update there is serious rendering queues issue with AMD GPUs. Anti-Lag works by stalling the CPU to manage the GPU render queue.
So if AMD ANTILAG enabled makes CS2 WORSE since being on animgraph 2 it means that the RENDER QUEUE is too long, effectively staling the CPU for longer than necessary.
Out of curiosity I took out the 5070 Ti from my work PC and used DDU on my Gaming PC to replace temporarily the 9070 XT by the 5070 Ti for testing purposes.
The game feels completely normal (just like before with animagraph 1)
The duels are fair and the game doesn't feel descynced like with the 9070 XT.
-Those symptoms were not present on my 9070 XT before the April 21th animgraph 2 update.
-I cleared shader cache before testing each GPU and reinstalled CS2 each time
After a few hours of playing with the 5070 Ti i decided to use DDU one more time to put the 9070 XT and test again = game completely broken once again (heavy desync inputs / frames)
In conclusion
Playing with a Nvidia GPU on animagraph 2 is same experience as animagraph 1 (not better or worse) but with slighly higher FPS (+7 to 10%)
If you are a AMD GPU Owner (9070 XT, 7900 XTX, etc) please share if you noticed the same things? NB: i don't need any feedback from people with Nvidia GPUs so if you don't have any AMD GPUs avoid commenting pls.
So i guess Valve improved FPS by about 10% on Nvidia, great… But now they completely broke the rendering queus on AMD GPUs, Amazing!…