kyube wrote: ↑29 Apr 2026, 07:09
andrelip wrote: ↑28 Apr 2026, 16:02
I've heard about EMI, ground types, and all sorts of stuff that I was never able to test. Now I have an electric car. Can we consider V2L 'clean electricity' to justify buying a big extension? Offgrid, isolated.
I assume this is a troll post, which is unusual coming from someone who's a great info source around here such as you, but I'll entertain it:
There isn't a single person here who is/was able to define what "clean electricity" (good power quality) entails.
And no, ≥95% of the issues people have here aren't related to power quality.
Yes, the percentage is likely exaggerated, but it's supposed to emphasize the vast majority.
Yes, the fact this is a niche within a niche forum doesn't change my outlook in regards to this topic.
Not a troll post at all.
As a developer, I studied the leaked CS:GO source code, and even recently, with Claude Code, I found nothing that would justify the issues. I traced WPA end-to-end, from mouse capture to the in-game event by injecting a callback. I have a flawless network: 5 ms to the server, running QoSify and a fast route through the ISP, and all benchmarks are nearly perfect. I’m running a 4090, 14900K, etc. I even created a custom server in my home lab, and the issue was still there.
In the past 20 years I’ve tested 99% of the crazy tweaks: custom ISOs, all possible power saving options, benchmark settings, PPL, vdroop, everything. And after reserved cpu sets, where I put the whole system to some cores and only the game isolated in the P-core with no (or minimum) race codnitions I’ve run out of ideas.
With perfect numbers, the only thing that could explain it, trying to ignore physiological effects, is that you can’t properly benchmark the issue on the same machine. If the machine has any kind of noise, timing issue, or something related, it affects everything globally. So the game still looks perfect relative to the benchmark tools. If one thing accelerates, jerks, or behaves differently, the other does the same, and it cancels out the reading.
Regarding electricity, I’ve had issues with TT grounding and other things affecting the wallbox grounding sensor of my car, and I do have a small neutral-to-ground potential difference. So I’m open to this theory. I bought a V2L adapter and I’m waiting for it to arrive so I can test it properly.
While many people claim it was caused by update XYZ in CS2, a driver, GPU architecture, a monitor, or a specific version of Windows, this issue dates back to CS 1.6 or earlier. The audience and media have changed, but we have always had long threads about it. So the idea that it could be an electrical issue makes a lot of sense.
It explain why nobody could capture that in benchmarks and even explains why many players perform perfectly at events or gaming houses, where the electrical installation is industrial/professional and certified by an engineer, but sometimes struggle while streaming at home and hire "professional tweakers". So it is at least plausible.