Just FYI,
The screen turns black when the persistence reaches "0 ms", or rather, when strobe duty goes down to 000 (even though the actual VALUE doesn't change, the 'value' the duty adjusts (persistence aka "intensity" in the 2430T) does change. As the great masterotaku found out, when the strobe phase gets too high (this ONLY happens when using vertical total tweaks or at the very buggy/nonfunctional 50hz single strobe), the persistence starts going down from its current setting, as if the stobe duty were being lowered, even though it remains at the same value. Once it reaches the lowest persistence value (0.167ms if on a VT tweak), going 1 higher on the phase will shut off the backlight (0 ms persistence). If not using VT Tweaks, the strobe phase will function without the backlight shutting off from 0-100 (except at 50hz).
Strobe phase was only tested by Benq, with default monitor timings and refresh rates. Forcing single strobe for 60 to 75 hz refresh rates was only tested at 60hz, even though --double strobe-- which was forced on in the original v1 firmware, which did not have phase/duty adjustments yet, was tested at 50hz (since the monitor was designed to double strobe at 50-75hz and single strobe at 76-144hz, back in v1 firmware). That's one reason why 50hz single strobe either does nothing, makes the brightness overshoot massively with no strobing activated at all, to compensate for the LED voltage gain (could shorten the lifetime or damage the LED's if you leave it like this), or the monitor will reset itself as if it were power cycled. You can change the persistence and phase, with double strobe enabled (>76 hz), but you have to do it through the service menu due to a strange bug (blur busters windows utility forces single strobe on on any change done, to bypass this bug). The bug is, if double strobe is set ON, enabling blur reduction when blur reduction was disabled, will use DEFAULT (not your custom) persistence and duty settings, but as SOON as the BRIGHTNESS is changed (or when a gamer preset is activated), or phase/duty is changed in the service menu, it instantly switches to your custom settings right away.
Anyway, with the VT 1500 tweak, at 100hz, persistence will reach 0.167ms at phase 059 and shut off the backlighti at phase 060, and at 120hz, persistence will reach 0.167ms at phase 049, and shut off the backlight at phase 050.
Knowing those boundaries, you can easily calculate at what point the persistence will start going down, depending on how high the strobe duty is. For example, at 120hz VT 1500, if your strobe duty were 020, the persistence would start to DECREASE (aka as if the duty were changed to 019) starting at strobe phase 031.
There's really no purpose in using a high strobe duty, anyway; increasing the persistence (strobe duty) moves the top crosstalk band lower, so for best results, you want strobe phase at 000 and the duty as low as possible (assuming VT 1500 tweak, strobe duty 001 moves the top crosstalk settling errors completely *OFF* the top of the screen (although the bottom will degrade a bit; you can read this article from strobemaster who explains that the 'top' crosstalk settling errors are shorter area but more 'intense' while going downwards, its less intense approaching the bottom, but the errors cover a larger area:
http://display-corner.epfl.ch/index.php/BenQ_XL2411Z ); lowering contrast from 50 to 0 can give different improved ghosting results depending on the colors and transitions.
If not using a VT tweak, you will want the top and bottom areas balanced to keep the center as good as possible; here, strobe phase 008 and strobe duty 010 give a good balance for 2D desktop, platformers, and most RPG's, but for 3D FPS shooters, where the bottom of the screen has your HUD and the middle and top tend to be far more important, having strobe phase closer to 0 will improve the top of the screen the most, which is the part usually focused on.