G-Sync: One Year Later
Posted: 25 Jan 2015, 14:25
This is a quick note on my impressions of G-Sync / ULMB one year later.
My primary game is Quake Live. Despite it being a twitch game with no frame rate issues, I've switched away from ULMB. I prefer the smoothness of G-Sync. When I'm not using G-Sync I notice how much the game tears, even with a solid 125 or 250fps in game. ULMB also makes me a bit jumpier. Smoothness and calmness helps in Quake. I'd rather not be distracted by tearing for the chance at 2% better aim. There's some psychology to Quake that can't be solved by faster display hardware. Sometime in the future I will try playing Quake with 60hz G-Sync, to see if the smoothness makes up for the lower display refresh.
ULMB also had some ghosting issues that were distracting. "Competitive" gaming is about painting a picture. My mind never got used to looking at ghosted items. Health bubbles are yellow, not yellow and black!
G-Sync is a big step forward from ordinary 120hz. I never want to go back. I am disappointed that AMD's solution is cheaper and more elegant. I'd rather not be subject to platform lock-in. Nvidia doesn't need to do that sort of thing.
Nevertheless, modding the monitor was a cool memory. Low-latency and smooth display tech is becoming more important as head mounted displays (Oculus, Microsoft HoloLens) get more popular. It's nice to be on the cutting edge.
Keep up the good work, Blur Busters!
My primary game is Quake Live. Despite it being a twitch game with no frame rate issues, I've switched away from ULMB. I prefer the smoothness of G-Sync. When I'm not using G-Sync I notice how much the game tears, even with a solid 125 or 250fps in game. ULMB also makes me a bit jumpier. Smoothness and calmness helps in Quake. I'd rather not be distracted by tearing for the chance at 2% better aim. There's some psychology to Quake that can't be solved by faster display hardware. Sometime in the future I will try playing Quake with 60hz G-Sync, to see if the smoothness makes up for the lower display refresh.
ULMB also had some ghosting issues that were distracting. "Competitive" gaming is about painting a picture. My mind never got used to looking at ghosted items. Health bubbles are yellow, not yellow and black!
G-Sync is a big step forward from ordinary 120hz. I never want to go back. I am disappointed that AMD's solution is cheaper and more elegant. I'd rather not be subject to platform lock-in. Nvidia doesn't need to do that sort of thing.
Nevertheless, modding the monitor was a cool memory. Low-latency and smooth display tech is becoming more important as head mounted displays (Oculus, Microsoft HoloLens) get more popular. It's nice to be on the cutting edge.
Keep up the good work, Blur Busters!