Input Lag G-Sync vs V-Sync vs No-Sync
Posted: 18 May 2015, 05:13
Q1) Which creates the most input lag on the same monitor, has anyone tested the different options on a 1080p G-Sync monitor?
a) G-Sync
b) V-Sync + Tripple Buffering
c) V-Sync + Buffering Disabled
d) V-Sync OFF
Q2) If you have a 144Hz monitor or even 120Hz monitor and the graphics horsepower to constantly produce over 150FPS in CS:GO. Are any of the sync options even necessary to minimize stutter?
Q3) What is the difference between V-Sync and setting your game to run fixed at e.g. 60FPS if it is a new title that you can't run at your monitors max Hz rate? Or perhaps you would like to set a cap to game without the fans going nuts during a RPG so you can chilll at a silent 60FPS. Due to the existence of FPS console capping exists, V-Sync seems pointless to me.
a) G-Sync
b) V-Sync + Tripple Buffering
c) V-Sync + Buffering Disabled
d) V-Sync OFF
Q2) If you have a 144Hz monitor or even 120Hz monitor and the graphics horsepower to constantly produce over 150FPS in CS:GO. Are any of the sync options even necessary to minimize stutter?
Q3) What is the difference between V-Sync and setting your game to run fixed at e.g. 60FPS if it is a new title that you can't run at your monitors max Hz rate? Or perhaps you would like to set a cap to game without the fans going nuts during a RPG so you can chilll at a silent 60FPS. Due to the existence of FPS console capping exists, V-Sync seems pointless to me.