Setting up Blur Reduction properly for CS:GO on Benq XL2430T
Posted: 10 Feb 2016, 11:00
Hello,
I have the monitor in question and have recently decided to start investigating and optimizing it for my gaming use. I only play fast paced FPS games such as CS:GO. I have used it with 144hz no blur reduction enabled so far but it has left me some things to wish for. For example I am getting some noticeable tearing while playing. I recently bumped into a thread for setting up blur reduction for 2430T but it seemed to be dead since there were some questions that remained unanswered and no one with knowledge about it had posted there for quite a while. I decided to create a new topic since my questions need answers and maybe some other users with a similar monitor can get something out of this as well. If this post is in the wrong place, I apologize for the inconvenience
So let us begin. I have tried reading some tips and done the following to get my blur reduction optimized:
What I've done:
enabled single strobe from the service menu
currently using the VT1500 tweak at 120hz
enabled blur reduction with intensity 24 and area 48
using the ICC profile for XL2430T final
Questions that I have regarding the subject:
1) Correct me if I'm wrong but I've understood that higher the area and intensity are, the less input lag there is for the cost of brightness am I right?
2) Do I need to run my game (CS:GO) at framerate matching the 120hz, or can I set it for example to 300? I feel like the game "lags" on 120fps and creates tearing every now and then.
3) In UFO test I'm getting some amounts of what I assume is ghosting, little gray outlines tracing the UFO's on these settings. Is it normal or should there not be any ghosting at all? The gray outlines tracing the UFO's naturally get smaller when I lower the speed of the UFO's and are a bit less visible in the middle of the screen and easier to see on the top and the bottom of it. Is there a way to get rid of this completely and how?
4) I have Firmware version 3, does the AMA trick still stand and how does it affect the monitor?
5) In the older thread I saw that people were recommending setting Intensity for example to 24 and Area to 48 or 0. What difference does it make if Area is 48 or 0 and why can 0 be used with any Intensity value?
6) Are there any optimized settings for perfect balance between input lag and blur reduction for CS:GO for the monitor in question?
7) I've seen VT1500 tweak used with values of 1350, 1500 and 1502. Are there differences between these?
Thanks for your answers and help in advance, looking forward to get most out of my monitor. Previously owned 2411Z and to be honest so far I am even a bit disappointed on my XL2430T
I have the monitor in question and have recently decided to start investigating and optimizing it for my gaming use. I only play fast paced FPS games such as CS:GO. I have used it with 144hz no blur reduction enabled so far but it has left me some things to wish for. For example I am getting some noticeable tearing while playing. I recently bumped into a thread for setting up blur reduction for 2430T but it seemed to be dead since there were some questions that remained unanswered and no one with knowledge about it had posted there for quite a while. I decided to create a new topic since my questions need answers and maybe some other users with a similar monitor can get something out of this as well. If this post is in the wrong place, I apologize for the inconvenience

So let us begin. I have tried reading some tips and done the following to get my blur reduction optimized:
What I've done:
enabled single strobe from the service menu
currently using the VT1500 tweak at 120hz
enabled blur reduction with intensity 24 and area 48
using the ICC profile for XL2430T final
Questions that I have regarding the subject:
1) Correct me if I'm wrong but I've understood that higher the area and intensity are, the less input lag there is for the cost of brightness am I right?
2) Do I need to run my game (CS:GO) at framerate matching the 120hz, or can I set it for example to 300? I feel like the game "lags" on 120fps and creates tearing every now and then.
3) In UFO test I'm getting some amounts of what I assume is ghosting, little gray outlines tracing the UFO's on these settings. Is it normal or should there not be any ghosting at all? The gray outlines tracing the UFO's naturally get smaller when I lower the speed of the UFO's and are a bit less visible in the middle of the screen and easier to see on the top and the bottom of it. Is there a way to get rid of this completely and how?
4) I have Firmware version 3, does the AMA trick still stand and how does it affect the monitor?
5) In the older thread I saw that people were recommending setting Intensity for example to 24 and Area to 48 or 0. What difference does it make if Area is 48 or 0 and why can 0 be used with any Intensity value?
6) Are there any optimized settings for perfect balance between input lag and blur reduction for CS:GO for the monitor in question?
7) I've seen VT1500 tweak used with values of 1350, 1500 and 1502. Are there differences between these?
Thanks for your answers and help in advance, looking forward to get most out of my monitor. Previously owned 2411Z and to be honest so far I am even a bit disappointed on my XL2430T
