I was recording a few examples of bugs in Half-Life with fraps and converted them to x265 with ffmpeg when i noticed that when i played them back in MPV my refresh rate would change due to the framerate in the game!
So if you want some G-Sync footage just record it with Fraps!
During the fall i change my framerate to 23
http://www.mediafire.com/file/viqaq8hz6 ... mpbug1.mkv
During the fall i change my framerate to 20
http://www.mediafire.com/file/69z8dz57y ... gebug1.mkv
MPV + Veriable Framerate Footage + G-Sync!
Re: MPV + Veriable Framerate Footage + G-Sync!
That is interesting... Since when can fraps create VFR videos?
I played your videos with MPV and g-sync, and indeed it seems to switch to 30Hz.
I played your videos with MPV and g-sync, and indeed it seems to switch to 30Hz.
Steam • GitHub • Stack Overflow
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Re: MPV + Veriable Framerate Footage + G-Sync!
Fantastic, successful VFR recording of VRR gameplay, if true.lexlazootin wrote:I was recording a few examples of bugs in Half-Life with fraps and converted them to x265 with ffmpeg when i noticed that when i played them back in MPV my refresh rate would change due to the framerate in the game!
So if you want some G-Sync footage just record it with Fraps!
During the fall i change my framerate to 23
http://www.mediafire.com/file/viqaq8hz6 ... mpbug1.mkv
During the fall i change my framerate to 20
http://www.mediafire.com/file/69z8dz57y ... gebug1.mkv
H.264 and H.265 supports arbitrary frame timestamps per frame, theoretically allowing true VFR playback on VRR displays. Even playback of GSYNC footage on FreeSync monitors.
Most players barf on VFR files, or rounds off frametimes, but it appears x265+MKV preserves and successfully plays back the VRR.
I need to test these files, but are you able to try running a weird fps_max of say, 53 -- and recording again? See if playback of video results in 53fps VFR video. This would be more definitive, given within common VRR ranges of many displays.
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Re: MPV + Veriable Framerate Footage + G-Sync!
And one would assume fps_max can be used to test custom frame rates.
Although I still think this is some kind of glitch in FRAPS... It's just weird.
Although I still think this is some kind of glitch in FRAPS... It's just weird.
Steam • GitHub • Stack Overflow
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Re: MPV + Veriable Framerate Footage + G-Sync!
Could be -- we need to research this.RealNC wrote:And one would assume fps_max can be used to test custom frame rates.
Although I still think this is some kind of glitch in FRAPS... It's just weird.
Some screen recorders do actually record to VFR files which then needs to be converted by user or player to fixed-framerates.
However, assuming the timestamps are accurate to GPU frame delivery times, there's no reason why a specific player capable of doing a properly encoded VFR file (converted from the original file, perhaps) -- could playback the very original frametimes successfully on any VRR monitor (at least at whenever recorded framerates fall within the VRR range of monitor showing the playback).
Related Thread: VRR Video Playback
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Re: MPV + Veriable Framerate Footage + G-Sync!
Here is one more video were i test all my FPS binds and i have cl_showfps 1 and net_graph: http://www.mediafire.com/file/r1r1z0wa1fn1azg/demo1.mkv
Both fraps counter and my monitors OSD refresh rate indicator both verify it just fine.
I use 4fps, 8fps, 20fps, 23fps and of course 100.
Both fraps counter and my monitors OSD refresh rate indicator both verify it just fine.
I use 4fps, 8fps, 20fps, 23fps and of course 100.