Krzycho564 wrote:Yes you are right it's ZOWIE XL2411,
I actually tried before the method and utility that you mentioned, I had blur because of persistence which I set too high. Right now it's fine but brightness is really low.
For much brighter strobing at (120Hz+) you may prefer the 240Hz monitors, they tend to have the brightest strobing available due to higher strobed refresh rates.
240Hz strobing looks brightest on the
LG 27GK750F-B and
BenQ ZOWIE XL2546 -- a full 300 nits during strobed mode. Also
Acer XB252Q G-SYNC monitor has ULMB that reaches 300 nits during 144Hz strobed mode. Approximately 1.5 to 2.5 times brighter than the XL2411 strobing capability. However, with any of these options you will lose 60Hz single-strobe.
Krzycho564 wrote:I can yet return the monitor, do you think if I would buy more expensive monitor like Asus Rog PG248Q will I get rid of blur with higher brightness and less noticable flicker at 60Fps?
Unfortunately you will never be able to fix flicker for 60Hz single-strobe. It can be reduced somewhat (with tradeoffs) but not completely. Also, XL2411Z is one of the best 60Hz single-strobed monitors available at the moment, if 60Hz single-strobe is important to you. If 60fps content is important to you, you will have to live with (A) input lag of frame-interpolation, (B) flicker of single-strobing, (C) double-image-effect of double-strobing.
If you simultaneously (1)
really hate motion blur of 60fps and (2)
really hate flicker of 60fps blur reduction --
then there may be options in the future. A flickerfree way of decreasing motion blur is frame interpolation. It's dreaded because of input lag. But the new upcoming
New 120Hz Samsung FreeSync TVs with ultra-low-lag frame interpolation (24ms), may allow you to convert your 60fps gaming to 120fps with acceptable recreational-gaming latency, and with less motion blur than flickerfree 60fps. It's not eSports league latency so not that good for competitive.
Krzycho564 wrote:Or it's like u said before that those technologies are the same and I will have to get used to blur
While the technique is fundamentally the same (the technique of flashing a backlight to reduce motion blur), different monitors do it differently, e.g. more brightly, or more colorfully, or more crosstalky, etc.
It's simply all monitors are LCD based, but each LCD can do certain things better than others. The basics may be the same but the little details may be different. Same for
motion blur reduction technologies.