I'm new on this forum, but an old reader of the site and a big supporter of the improvement of the perceived smoothness on videogames and other imagery.
I am really excited about G-Sync and the only reason I still haven't got it is because I'm waiting for an IPS or VA panel that supports it.
Another technology I'm really excited about is the Oculus Rift, but a thought has been troubling me and you probably guessed it: There is no variable framerate support on it, as far as I know. And I think that's even worse than not having that support on monitors.
From my understanding we'll have 2 options:
-Vsync off and suffer the screen tearing, which is distracting and will degrade the sense of immersion;
-Vsync on and suffer the input lag that comes associated with it, which has an even worse effect on a virtual reality headset than it has on a monitor, because it will add latency to your head movement and cause nausea, and also breaking the sense of immersion;
John Carmack and others have been stressing how important low latency is for a virtual reality environment, to improve immersion and reduce nausea as much as possible. Not to mention stutter, which might be present in both Vsync scenarios.
Am I wrong in these assumptions? I haven't tried the Oculus Rift yet, but I have seen raving reviews, which is great. But still this point worries me.
Anyone who has tried the Oculus wants to give their 2 cents and ease my mind?
