From what you're writing, I'm assuming you have no experience with strobe backlights. Right?
Don't forget there's multiple brand names of blur reduction for LCDs. See
Motion Blur Reduction FAQ. LightBoost was the first really good one.
The VG248QE is an old one and only strobes at 100Hz and 120Hz, which makes it "defacto like a fixed-frequency 100Hz / 120Hz CRT". If you are looking for multisync strobe at any Hz, you're looking at different models such as BenQ Zowie XL2411P that can strobe from 60Hz all the way to 144Hz, albiet with progressively worse strobe crosstalk at higher Hz and smaller vertical totals (smaller VBIs).
Different gaming LCDs have:
- Different levels of quality during strobe mode
- Different refresh rate support that blur reduction is supported at
- Different crosstalk quality (sometimes the crosstalk is practically below human detectable levels for screen centre on some displays)
- Different color quality
- All of them will have poorer black levels than LCDs (at least until local-dimming strobing arrives).
So shopping for the right motion blur reduction mode can be paramount (e.g. Do you just need 120Hz? Or need 60Hz for emulators too? Etc)
CRTs will still win in color quality during motion blur reduction, but there are some LCDs that are getting better and better in color quality during strobe mode. (LightBoost / ULMB / DyAc).
While it's very hard to get good black levels with LCDs, as a general rule of thumb, once GtG is successfully completely hidden in the VBI, there's no upper limit to motion clarity achievable with LCDs. But hiding GtG completely in the dark phase of the strobe backlight is not easy. You can pretty much do it to ~99% with LightBoost but the last 1% is really tough.
Some LCDs I have seen already has less motion blur than CRTs, although with a rather severe brightness-vs-clarity tradeoff. Strobe backlights (unlike CRTs) can have adjustable persistence simply by adjusting the strobe flash length. Some monitors can be configured to flash its strobe backlight for 0.25ms -- that's less than the phosphor decay speed of a Sony GDM-W900 CRT! (medium-persistence phosphor).
Now, if you get one of the brighter strobed models, you can have about 300 nits during blur reduction, which is brighter than many CRTs, and gives some headroom to reduce persistence via its persistence adjustability feature (e.g. BenQ Strobe Duty setting, NVIDIA ULMB Pulse Width setting) -- some strobe backlights are adjustable persistence. So there's a brightness versus clarity tradeoff, but even in the brightest mode, has about 90-95% less motion blur than a typical 60Hz non-strobed LCD.
This is what will happen:
Real photographs, not simulated, at 960 pixels per second at
http://www.testufo.com/photo
I can even read the
street name labels in a panning map on a strobe-backlight LCD, just like I can with CRT.
Now if you want those scanline effects and all, you can google "MAME HLSL" which actually uses the GPU shader to emulator the phosphor and dotmask in an emulator.
To cover the whole venn diagram of CRT, I'd imagine that a 4K rolling-scan OLED combined with MAME HLSL, will be an almost indistinguishable emulation of a CRT. This may take a few more years, but a somewhat reasonable mimicking can be done with current strobe-backlight LCDs as long as you tolerate the poor black levels and poorer contrast ratio. Motion blur is theoretically no problem (though of varying quality and compromises), it's the other attributes that needs to improve.