G-Sync, ULMB or Fixed Refresh Rate for CS:GO

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
Post Reply
3xpert
Posts: 13
Joined: 18 Apr 2018, 13:38

G-Sync, ULMB or Fixed Refresh Rate for CS:GO

Post by 3xpert » 03 Jun 2019, 03:24

Please help, G-Sync, ULMB or Fixed Refresh Rate for CS:GO for best perfomance and lowest input lag? Also please help with the nvidia settings/nvidia profile inspector settings, The best help/working settings will get a donation after checking.

kokkatc
Posts: 108
Joined: 23 Mar 2017, 13:49

Re: G-Sync, ULMB or Fixed Refresh Rate for CS:GO

Post by kokkatc » 04 Jun 2019, 13:18

I can't speak from a CS:GO perspective since I"m a former Quake pro, but I can tell you our goals are the same. We want the lowest possible input latency. Also, I've spent a lot of time researching INFO on this topic and found CS:GO/Quake players pretty much prefer the same settings as they yield the lowest input latency response.

If you're playing a competitive FPS I find that most prefer Fixed Refresh Rate. This will yield the lowest possible input latency response. G-Sync is nice, but it does add a tiny bit of input lag. You really have to decide for yourself what's more important. Lowest possible input latency or a smoother gameplay experience which some argue outweighs that extra frame of lag. In games like CS:GO and Quake you can exceed 200-300fps, so using Fixed Refresh (HIGHEST REFRESH AVAILABLE) is usually ideal. It's already incredibly smooth at that framerate so adding G-Sync or ULMB doesn't always seem like it's worth it.

NVCP Settings:

Pre-rendered Frames: 1
Prefer Maximum Performance
Fixed Refresh rate
V-Sync: OFF

Note:

If you're playing a game like PubG however, it may make sense to give G-Sync/ULMB a try since it is poorly optimized. Even using RTSS to help even out your frametimes is helpful in a game like that.

Post Reply