Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc.
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Is there any reason why applications, including emulators, couldn't simply convert SDR to HDR for output to access higher nits? Thereby reducing the brightness limitations of BFI? An 180hz HDR monitor with ON:OFF:OFF might actually look reasonably bright with this setup. On the XBox One the Netflix app always switches to HDR on launch even when not watching HDR content, similar idea here.