dutchie84 wrote: ↑23 Dec 2019, 05:39
So from a competitive perspective what is best?
First: this is a native1440p panel, would it hurt my input lag if i game on 1080p ?
Now the question:
120hz with ulmb on 100 with fps uncapped
The best way to use ULMB is perfect framerate=Hz match.
ULMB produces better competitive scores when you've got consistent framerates.
It's hard to skip a framerate differential without lag, but you can use things like:
(1) VSYNC ON + NULL; or
(2) VSYNC OFF RTSS Scanline Sync + NULL, or
(3)
Low-Lag VSYNC ON HOWTO
One of the above can be a suitable candidate. Make sure you use a refresh rate at the bottom of the valley of your framerate range of your game; i.e. if your game fluctuates wildly from 100fps-150fps, then 100Hz may be better than 120Hz. Now if your game always run at really high Hz, choose the highest strobe-crosstalk-free refresh rate (144Hz and 180Hz will have far less double-images than 240Hz).
dutchie84 wrote: ↑23 Dec 2019, 05:39
165 hz raw , with cap on 162hz
The 3fps differential is only for variable refresh rate.
So,
(A) If you use GSYNC, yes, 162fps cap
(B) If you use VSYNC OFF, don't bother capping below Hz. 300fps is fine.
You must understand why the cap difference exists -- and when 3fps is good, and why 3fps is good, it's important to learn to cap correctly.