CoMa wrote:hehe thanks the only fear is bc i hate tearing if i play 70-90 fps on a 120 hz mointor i will take insane stutering, only that
It will still look better than on a 60Hz monitor.
However, there are several solutions to that:
-- Use GSYNC, which is an
upgrade available to the VG248QE. That will make all framerates (even fluctuating) silky smooth looking, including 70-90fps
-- If you want to smooth out most stutters, use a lower refresh rate (e.g. 85Hz, 100Hz), and use a frame rate cap. Commonly, you set it about 1 or 2fps less than the refresh rate, as a tradeoff between tearing visibility and fluidity (e.g. fps_max 99 during 100Hz VSYNC OFF).
-- If you hate tearing, enable VSYNC, while also using a framerate cap slightly lower than Hz, to keep VSYNC as low-latency as possible (e.g. fps_max 99 during 100Hz VSYNC ON is known to lower VSYNC ON input lag significantly. Not completely eliminated, but a lot of it). VSYNC ON is not recommended for multiplayer due to the input lag, so this is generally recommended for solo or less lag-critical games like MMO type games, where you're prioritizing motion fluidity over input lag.
Since you want to play VSYNC and triplebuffered, you will always get a bit of microstutters. For the microstutter math, the microstutter amplitude (amount of distance of the shakiness/vibrations in stutters) is equal to the frame step between frames. So assuming no other weak links (e.g. mouse microstutters, game engine limitations), 400fps@120Hz will have less visible microstutters than 200fps@120Hz, which can become visible during high speed keyboard strafing (no mouse error factor) in front of high detail textures. This applies to VSYNC OFF situations, as well as triplebuffer(VSYNC ON) situations. An alternative to having low-latency VSYNC ON (not as low as VSYNC OFF, but lower than default VSYNC ON), is to disable triplebuffering but enable an in-game frame cap. e.g. VSYNC ON (non-triplebuffered) plus a fps_max about 1fps below refresh rate. Assuming framerates cap out, this has far less microstutters in many game engines that have a configurable frame rate cap (especially Source engine games).
For dynamic framerate situations (e.g. framerates that vary a lot), GSYNC is vastly superior since it has the capability of making framerate variances quite stutter-free (no erratic stutters, far less visible transitions between different frame rates). If you are a VSYNC ON triplebuffer lover, you will likely love GSYNC. The
VG248QE is upgradeable to GSYNC, so this could tip your buying consideration.
I should note that professional competitive gameplay tend to always use VSYNC OFF, but understand that casual gamers who prioritize on motion fluidity.