"ultra" setting in low latency mode. question.
Posted: 05 Mar 2020, 11:08
wondering why the "ultra" setting on nvcp or even the "on" setting would increase input lag in games if it is NOT gpu maxing or bound? like the test in battlenonsense video
https://youtu.be/7CKnJ5ujL_Q?t=502
ive read on here you guys saying that the render frames is effectively (0) until the game becomes gpu bound. does this also mean that the game will only run the option i put it on if it has too? so what would "ultra" be if its lower than mprf(1) "on" and cant go any higher than that of "ultra" that i set it to?
im just wondering why "ultra" would cause extra input lag input on a non bottlenecked gpu. would this mean turning it to "off" is a better option than "ultra" or even "on" if the game is not gpu bound?
what effect does this also have on the CPU if its running very high percent/max 100% and also when its not?
does it set it to (0) also if the cpu isnt bottlenecked?
does it effect latency in a bad way if its maxed or not maxed in the same way it does the gpu? especially in correlation to nvcp low latency mode options?
this topic has me so confused in regards to cpu and gpu limited to not limited with the 3 availible options in nvcp for low latency mode. sorry for over asking. trying to touch all bases. any help explaining this to me and others would be appreciated.
maybe a suggestion on what to put the low latency mode settings to for each scenario would also be greatly appreciated. id love to understand this more and get the lowest latency i can depending on the scenario using low latency mode in nvcp.
cpu bound/ gpu bound
cpu bound/gpu not bound
cpu not bound/gpu bound
cpu not bound/gpu not bound
https://youtu.be/7CKnJ5ujL_Q?t=502
ive read on here you guys saying that the render frames is effectively (0) until the game becomes gpu bound. does this also mean that the game will only run the option i put it on if it has too? so what would "ultra" be if its lower than mprf(1) "on" and cant go any higher than that of "ultra" that i set it to?
im just wondering why "ultra" would cause extra input lag input on a non bottlenecked gpu. would this mean turning it to "off" is a better option than "ultra" or even "on" if the game is not gpu bound?
what effect does this also have on the CPU if its running very high percent/max 100% and also when its not?
does it set it to (0) also if the cpu isnt bottlenecked?
does it effect latency in a bad way if its maxed or not maxed in the same way it does the gpu? especially in correlation to nvcp low latency mode options?
this topic has me so confused in regards to cpu and gpu limited to not limited with the 3 availible options in nvcp for low latency mode. sorry for over asking. trying to touch all bases. any help explaining this to me and others would be appreciated.
maybe a suggestion on what to put the low latency mode settings to for each scenario would also be greatly appreciated. id love to understand this more and get the lowest latency i can depending on the scenario using low latency mode in nvcp.
cpu bound/ gpu bound
cpu bound/gpu not bound
cpu not bound/gpu bound
cpu not bound/gpu not bound