https://www.youtube.com/watch?v=eS1vQ8JtbdM
This, could potentially be the answer to the beef required to run 240hz 1440p, high fps 4K, or just improve performance in general...
DLSS 2.0, Looking Good?
- Chief Blur Buster
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Re: DLSS 2.0, Looking Good?
Yes,
NVIDIA DLSS 2.0 is a great frame rate amplification technology.
In some cases, it is now able to achieve approximately 2:1 amplification ratios.
What I really want is 5:1 and 10:1 frame rate amplification ratios someday, to help drive tomorrow's 1000Hz monitors -- because I'd like to see brute-force refresh rate to achieve "lagless strobless ULMB" -- blurless sample-and-hold.
1000 Hz enables full persistence and low persistence simultaneously. Since full persistence is so low (1ms per refresh cycle, with no black periods in between). Basically everything made to look as clear as ULMB except ULMB isn't turned on. ASUS has recently told a few media outlets that they have a long-term road map to 1000 Hz now (10 years, I'd guess)
NVIDIA DLSS 2.0 is a great frame rate amplification technology.
In some cases, it is now able to achieve approximately 2:1 amplification ratios.
What I really want is 5:1 and 10:1 frame rate amplification ratios someday, to help drive tomorrow's 1000Hz monitors -- because I'd like to see brute-force refresh rate to achieve "lagless strobless ULMB" -- blurless sample-and-hold.
1000 Hz enables full persistence and low persistence simultaneously. Since full persistence is so low (1ms per refresh cycle, with no black periods in between). Basically everything made to look as clear as ULMB except ULMB isn't turned on. ASUS has recently told a few media outlets that they have a long-term road map to 1000 Hz now (10 years, I'd guess)
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Re: DLSS 2.0, Looking Good?
Damn, interesting.
It seems there's a few of those frame amp techniques for VR, one for HDTV and just one suitable for monitors/gaming? (DLSS) - if i got it right, after the first gloss over.
Before seeing the details i was already going to say that DLSS is Nvidia GPU specific and if so, would mean that unless AMD are working on something similar in some capacity, that AMD GPUs will become very obsolete very quickly - this will obliterate their signature price/performance competitive edge.
Even with this 2:1 DLSS 2.0 on RTX cards only (and some select older) who would ever go AMD GPU again? Especially if it is the entryway into more than 60fps 4K and a much more affordable option for the mainstream to break into the power required for the up-and-coming 240hz 1440p.
It's either going to be really good or really bad that AMD chose to specialize in CPU.
Either way, things are going to be interesting over the next few years..
It seems there's a few of those frame amp techniques for VR, one for HDTV and just one suitable for monitors/gaming? (DLSS) - if i got it right, after the first gloss over.
Before seeing the details i was already going to say that DLSS is Nvidia GPU specific and if so, would mean that unless AMD are working on something similar in some capacity, that AMD GPUs will become very obsolete very quickly - this will obliterate their signature price/performance competitive edge.
Even with this 2:1 DLSS 2.0 on RTX cards only (and some select older) who would ever go AMD GPU again? Especially if it is the entryway into more than 60fps 4K and a much more affordable option for the mainstream to break into the power required for the up-and-coming 240hz 1440p.
It's either going to be really good or really bad that AMD chose to specialize in CPU.
Either way, things are going to be interesting over the next few years..
- Chief Blur Buster
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Re: DLSS 2.0, Looking Good?
Frame Rate Amplification Technology (FRAT) can use any of those on gaming monitors — it doesn’t have to be VR-specific, TV-specific, monitor-specific.
Multiple independent FRAT methods (interpolation, extrapolation, reprojection, etc) were invented and some of them actually borrow each other’s technologies.
Old-fashioned interpolation was bad because of latency and soap-opera-effect. Newer FRAT can access the original 3D geometry (less black job) and do a much better job, artifactlessly, and perceptually laglessly.
DLSS 2.0 is vastly superior to original DLSS, and is quite usable in getting you higher-detail at higher frame rates.
It’ll definitely continue to improve as NVIDIA is working hard on multiple different frame rate amplification technologies. In fact, I’m credited in one of NVIDIA’s related papers, on Page 2 of Temporally Dense Ray Tracing. See the UFO.
I believe AMD is working on similar technologies.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook

Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!