Place the cursor vertically centered on-screen and place the mouse directly under the cursor on the mousepad.
Use a construction similar to this https://youtu.be/a2kITylfxXQ?t=20 to move the mouse horizontally.


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I had to go back in time to search for this post since I had no time of replying when I saw it.Chief Blur Buster wrote: ↑29 Jun 2020, 20:36This is good for reviewers -- the upcoming TestUFO Mouse Test would be compatible with such a rig.
That said, TestUFO Mouse Test is also designed to be users, and I've got a mechanism that sort of filters hand-movement error, to measure mouse stutter volatility. There are multiple layers of stutter onion (other than hand stutter, stiction effects, potentially pollrate vs refreshrate, pollrate vs framerate, framerate vs refreshrate, etc) that has to be somewhat unpeeled, but rawinput + deltas + timestamps tells a lot of story in statistical analysis + visualizations. What's amazing is that same-human mousemoves of different mouse settings, show quite fascinating differences.
TestUFO mouse test is launching probably this month (or next).Conan wrote: ↑03 Jul 2020, 01:07I had to go back in time to search for this post since I had no time of replying when I saw it.
When is TestUFO Mouse Test gonna have a green light? You gonna do some post about it? Like in-depth point of view?
I hope most mice reviewers, preferably from gaming department will utilize it in their reviews.

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As I don't understand the complexity of this specific subject, I can fathom due to a similar knowledge depth in a different field of expertise and there for I find this to be extremely exciting.


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