Settings look good.
optimalperformance wrote: ↑02 Jul 2020, 05:54
I never come close to the 240 fps range so is it even necessary to limit my fps to -3 under 240 ?
It's harmless to add a cap that is never hit.
--> Are you playing competitively?
--> Are you prioritizing to motion quality?
You can test the effects of a cap by temporarily reducing your resolution and testing a game that runs at really high frame rates, such as some indie games or older games. Hitting the max-Hz of a VRR range is less of an issue than it was in 2015 due to improvements (NVIDIA Ultra Low Latency settings), allowing you to simply use VSYNC ON to do its job. This is good enough for most casual gamers, as the lag differentials will be extremely tiny.
Locking the framerate is less important if you aren't worried about lagfeel changes. Fluctuating frametimes can create fluctuating lagfeel, but if you can't feel it then it doesn't matter -- good VRR compatible games will look better if you let the framerate float organically within its VRR range. Be noted that lagfeel difference of 1/120sec (8.33ms) versus 1/160sec (6.25ms) is extremely minor, and more relevant from an "aim training" perspective (see the 2nd post in the
Milliseconds Matters thread), which is more relevant if you're playing competitively. In that case, consistent framerates can improve aim training.
Now if you're simply wanting motion quality, the higher framerate the better for G-SYNC obviously! So there's a rationale to just let the frame rate breathe. On G-SYNC, the frame rate is the refresh rate, and the refresh rate is the frame rate, and
framerate changes can go stutterless -- and it feels fluid even with a 120-160 fluctuation. And 160 looks better than 120 -- you already notice higher framerates have less motion blur and
less stroboscopic stepping effects.
That said, if you're picky about latency-feel or motion-feel changes, it's good to briefly test a low-rez and see how your VRR behaves at max Hz. (Does it start tearing/jittering? Does it start lagging?). If it maxes out with no feelable effects and you don't play competitively, then you may not care as much about a cap.