Yosharian wrote: ↑15 Jul 2020, 22:55
Hi, so it's getting harder and harder to find actual GSYNC monitors as opposed to GSYNC-compatible ones.
True. G-SYNC Compatible is a dime a dozen currently, whereas G-SYNC (at least higher than 1080p G-SYNC) is far and few between for some inexplicable reason recently.
I personally have mained a native G-SYNC XB271HU (IPS) for over four years now, and am looking for a hold over replacement with equivalent specs, and, as of July 2020, there is basically only the XG270QG (which has a worse contrast ratio and doesn't clamp to sRGB; something I need), the PG279Q (which is scarcely available, and where available, is being scalped for ridiculous prices) and the PG279QZ, the refreshed model that has recently all but disappeared.
Good luck if you want anything
new (and notably superior to the old) over 1080p.
Yosharian wrote: ↑15 Jul 2020, 22:55
My question is, what's the consensus here on Blurbusters regarding GSYNC-compatible vs actual GSYNC? Are GSYNC module-equipped monitors still the best, or is it enough to get a GSYNC-compatible one?
"Technically" G-SYNC is still better, and potentially, will "technically" always be better due to it being hardware-based and G-SYNC Compatible being software-based. I, personally, would not own a G-SYNC Compatible monitor over a G-SYNC monitor, at least as my main, and at least where I have choice (though, I do now own a LG CX, which is G-SYNC Compatible, but it's a secondary gaming display primarily for console).
But, massive disclaimer, that's just me. In reality, the gap between the two isn't huge in practice, and said gap is closing.
G-SYNC is now primarily only superior, on average, over G-SYNC Compatible (at least those with full LFC support and official Nvidia verification:
https://www.nvidia.com/en-us/geforce/pr ... ors/specs/) in three respects:
1. Dynamic overdrive. This is implemented on
all G-SYNC monitors, whereas it's implemented on only maybe two or three G-SYNC Compatible monitors currently.
2. Monitor processing delay. The G-SYNC module still typically allows lower overall monitor input lag than G-SYNC Compatible, but the difference can be small.
3. VRR stability. The G-SYNC module can still provide tighter VRR performance (less frametime drift from frame to frame) over G-SYNC Compatible driver-side functionality, but this really only translates to an improvement with G-SYNC on + V-SYNC off, where you don't have to cap the FPS as low below the refresh rate to reduce the partial tearing seen with that configuration, but it can depend, and honestly, you should be using G-SYNC + V-SYNC (aka actual, complete G-SYNC functionality, aka auto "VRR" Scanline Sync-style) for both G-SYNC and G-SYNC Compatible if you want to prevent all tearing within the refresh rate anyway.