Input Delay on "Gsync Compatible" monitors
Posted: 19 Dec 2020, 11:51
Hi,
I have read all the information provided at "/gsync/gsync101-input-lag-tests-and-settings/", as well as I have watched Battle(non)sense videos regarding gsync and input lag, however some things are still not clear to me.
I own a vg279qm monitor, which is "Gsync compatible". So from my google search, there is very little info about it, but from what I gathered, gsync compatible uses adaptive sync from the cable connection (display port), which is different from a native gsync monitor which has some chip for this.
So a few of my questions.
What is the input delay difference on a Gsync native vs Gsync compatible monitor?
Does the Gsync ON + Vsync On + 3FPS below max refresh rate actually work on a "Gsync compatible monitor"? Because if gsync compatible is a form of adaptive sync, when I googled this, a user on reddit said
"Adaptive Vsync just turns off Vsync if you go below your target fps. G-Sync adjusts the fps of your monitor to match your gpu and is only utilized if you have an nvidia gpu and a g-sync monitor."
So if Gsync Compatibe is just adaptive sync modified, does it work properly with the Gsync ON + Vsync On + 3FPS below cap, wouldn't it be counter productive?
I usually leave gsync fully off in all games unless I can actually see tearing with my eyesight. One of the games where I do need gsync, is League of Legends. With Gsync/Vsync OFF, when I move the camera around at fast speeds, I can see quite a lot screen tearing. If I do Gsync ON + Vsync off + +3fps below max refresh rate cap, I get very little screen tearing, and finally if I do Gsync ON + Vsync ON + 3FPS thing, I cannot see screen tearing at all anymore.
So the above does work as explained, but then again, it could be just my brain giving me placebo effect based on what effect I should have, I don't exactly have the best eyeside at my age.
And for my last question,
Why does blurbusters recommend Vsync ON in Nvidia Control Panel, whereas Battle(non)sense recommends in the game?
Me personally, as far as I could tell, with Gsync on + vsync on control panel, I could still see some screen tearing in League of legends, but if I did the vsync inside the game, I saw zero screen tearing.
Thank you for your time to read this.
I have read all the information provided at "/gsync/gsync101-input-lag-tests-and-settings/", as well as I have watched Battle(non)sense videos regarding gsync and input lag, however some things are still not clear to me.
I own a vg279qm monitor, which is "Gsync compatible". So from my google search, there is very little info about it, but from what I gathered, gsync compatible uses adaptive sync from the cable connection (display port), which is different from a native gsync monitor which has some chip for this.
So a few of my questions.
What is the input delay difference on a Gsync native vs Gsync compatible monitor?
Does the Gsync ON + Vsync On + 3FPS below max refresh rate actually work on a "Gsync compatible monitor"? Because if gsync compatible is a form of adaptive sync, when I googled this, a user on reddit said
"Adaptive Vsync just turns off Vsync if you go below your target fps. G-Sync adjusts the fps of your monitor to match your gpu and is only utilized if you have an nvidia gpu and a g-sync monitor."
So if Gsync Compatibe is just adaptive sync modified, does it work properly with the Gsync ON + Vsync On + 3FPS below cap, wouldn't it be counter productive?
I usually leave gsync fully off in all games unless I can actually see tearing with my eyesight. One of the games where I do need gsync, is League of Legends. With Gsync/Vsync OFF, when I move the camera around at fast speeds, I can see quite a lot screen tearing. If I do Gsync ON + Vsync off + +3fps below max refresh rate cap, I get very little screen tearing, and finally if I do Gsync ON + Vsync ON + 3FPS thing, I cannot see screen tearing at all anymore.
So the above does work as explained, but then again, it could be just my brain giving me placebo effect based on what effect I should have, I don't exactly have the best eyeside at my age.
And for my last question,
Why does blurbusters recommend Vsync ON in Nvidia Control Panel, whereas Battle(non)sense recommends in the game?
Me personally, as far as I could tell, with Gsync on + vsync on control panel, I could still see some screen tearing in League of legends, but if I did the vsync inside the game, I saw zero screen tearing.
Thank you for your time to read this.