Yet ANOTHER frametime spike thread. I swear I am a reasonable person.
Posted: 19 Feb 2021, 17:05
Hey, friends. I have been scouring the net (especially reddit and these forums) for answers for roughly 8 days now (at ~100 hrs lmao). I've read a LOT and tested a LOT at this point. I was going to make a HUGE, comprehensive post but I really put thought and effort towards the idea that Some Games Just Run Like Crap which has been reiterated many times by Jorimt. I believe him, now. I was getting to the point where I was questioning EMI and the like haha losing my mind, but ya know...Far Cry Primal runs like a dream...hm...
Anyway, I am getting really annoying frametime spikes in some games (games that were not giving me this problem until recently). Offline is the way I test this, primarily, so I'd prefer to only discuss that. It certainly feels like it happens in response to asset loading. It is not incredibly consistent, but is consistent enough to make that distinction and know which games are most afflicted. Gunfire Reborn is the best known example for a game that was not spiking (as high) before but definitely is now. I use this game as my primary test subject.
Recently I saw a comment from Jorimt where he said that double/triple buffering helps with large frametime spikes (like, over 50ms, I think he said?) and that is the issue I am experiencing. I don't care about the little spikes since I am positive that they will never really go away and were likely always there to begin with; however, the big bois (we're talking 70+ but usually 100-200) are super new for me. I'd like to lessen the impact of these. Does the buffering really help? If so, how?
The list of things I have tried is dizzying and much of it is stuff I have learned from these forums and beyond. I can list things here if it is helpful, but I think I am at this point more interested in explanation and the buffering question. I just ordered a g-sync monitor. I know it wont help these Big A** Spikes, but...I want to feel a little better about it all. I know it's driving my husband a bit mad with me be so obsessive about this haha.
Here's my hardware:
-ASrock B450 Steel Legend (new)
-Corsair RM 750x Gold (new)
-Ryzen 7 2700x
-GTX 1080ti (Also have a 1070 and 1060 which all experience the same issue)
-Crucial P2 M.2 2280 1TB (new and has OS + games on it. Less than 30% space used)
-A Kingston SATA SSD for other files
-A HDD with other files
-2x8gb Crucial Ballistix DDR4 3200mhz
-Dual Samsung 27" CF398 monitors
*PS: I have run Gunfire completely off of RAM, resulting in no change (except when I ran Beat Saber off RAM, the custom songs' icons looked pixelated as heck lol). I have used multiple drives including another M.2 as well as a HDD and a SATA SSD with no change.*
Any help is appreciated! Good chance that some "fixes" offered are things I have already tried. Sorry in advance for that. Again, I am really only interested in lessening the perceivable impact of massive frametime spikes.
Here's a vid. Frame caps/nvidia settings/graphics are irrelevant, thus far; this is what the experience is always like: https://youtu.be/Z7R5s5X28Cg
Anyway, I am getting really annoying frametime spikes in some games (games that were not giving me this problem until recently). Offline is the way I test this, primarily, so I'd prefer to only discuss that. It certainly feels like it happens in response to asset loading. It is not incredibly consistent, but is consistent enough to make that distinction and know which games are most afflicted. Gunfire Reborn is the best known example for a game that was not spiking (as high) before but definitely is now. I use this game as my primary test subject.
Recently I saw a comment from Jorimt where he said that double/triple buffering helps with large frametime spikes (like, over 50ms, I think he said?) and that is the issue I am experiencing. I don't care about the little spikes since I am positive that they will never really go away and were likely always there to begin with; however, the big bois (we're talking 70+ but usually 100-200) are super new for me. I'd like to lessen the impact of these. Does the buffering really help? If so, how?
The list of things I have tried is dizzying and much of it is stuff I have learned from these forums and beyond. I can list things here if it is helpful, but I think I am at this point more interested in explanation and the buffering question. I just ordered a g-sync monitor. I know it wont help these Big A** Spikes, but...I want to feel a little better about it all. I know it's driving my husband a bit mad with me be so obsessive about this haha.
Here's my hardware:
-ASrock B450 Steel Legend (new)
-Corsair RM 750x Gold (new)
-Ryzen 7 2700x
-GTX 1080ti (Also have a 1070 and 1060 which all experience the same issue)
-Crucial P2 M.2 2280 1TB (new and has OS + games on it. Less than 30% space used)
-A Kingston SATA SSD for other files
-A HDD with other files
-2x8gb Crucial Ballistix DDR4 3200mhz
-Dual Samsung 27" CF398 monitors
*PS: I have run Gunfire completely off of RAM, resulting in no change (except when I ran Beat Saber off RAM, the custom songs' icons looked pixelated as heck lol). I have used multiple drives including another M.2 as well as a HDD and a SATA SSD with no change.*
Any help is appreciated! Good chance that some "fixes" offered are things I have already tried. Sorry in advance for that. Again, I am really only interested in lessening the perceivable impact of massive frametime spikes.
Here's a vid. Frame caps/nvidia settings/graphics are irrelevant, thus far; this is what the experience is always like: https://youtu.be/Z7R5s5X28Cg