oMajor wrote: ↑22 Mar 2021, 18:00
As valorant and csgo have limited movement and would require you to have a stationary gaze, you would recommend having DyAc+ off correct? also thank you for responding and helping
There is no yes and no answer.
It depends on your gaming tactic.
Are you a "permanent gaze at crosshairs" person? Then strobing OFF is better.
Are you in need of "aim stabilization"? Then strobing ON is better.
Are you in need of eye-tracking camoflaged motion? (e.g. helicoptor flying over enemies) Then strobing ON is better.
Remember, human reaction time improvements can exceed the minor strobe latency (+0ms to +4ms, averaging out to 2ms). You're optimizing for the ENTIRE latency chain -- including faster human reaction time from clearer motion.
Faster reaction from no motion blur. If your human reaction time goes down by 10 milliseconds, who cares about +2ms strobe lag? You see, you're optimizing for the ENTIRE latency chain, including the HUMAN

Deciding on proper latency trades (including human brain latency -- slower reaction time due to motion blur).
There are some games (not CS:GO, and not Valorant)
where the #1 champion uses strobing. Strobing isn't commonly used in most crosshair'd FPS games by pros, but
CS:GO is not the entire esports industry -- even if it seems that way! Also, sometimes strobing helps FPS but it is more arena shooters where you're running while shooting and eye-tracking while jumping from platform to platform, etc.
So I cannot answer your professional strobing on/off question for you. It depends on how
YOU play your game. Strobing benefits is often personal-gaming-tactic dependant.
The problem is motion blur reduction doesn't help everything, like stationary-eye-gaze situations.
...If 90-95% of your gaming wins are from stationary gaze latency needs, then perhaps DyAc=OFF is best for you.
...But if more than 50% of your gaming wins is from eye-tracking tactics then perhaps DyAc=ON is best for you.
Ask yourself: How do you win your games? Does your wins involve eye-tracking behaviors that are fogged by display motion blur?