LCD is dead to me... [until my CRT dies] (RANT)
Posted: 15 May 2014, 08:03
First off, let me say that I've been following this website for a while now and I truly appreciate the efforts of Mark Rejhon, ToastyX, etc. in trying to improve the gaming experience of gamers around the world. IMO websites like this and 120Hz.net are nothing but necessary in the age of the LCD rule. Good job!
Now, I've been using one of the famous 144Hz LightBoost monitors, the XL2411T, for about a year and a half. Overall I think the monitor is great for an LCD: low response time, high refresh rate, LightBoost, resolution, colors... all good and the best being offered to gamers right now. But I always had this feeling that even a 120Hz strobed monitor with 10% LB just wasn't good enough... sure, many will be happy with it, especially now with the Z models and BENQ Blur Reduction out. BUT, unless you're willing to spend $10k for one of those lab research VIEWPixx monitors, the technology just isn't up to top standards for consumers yet, and hasn't been for the past decade, wich I find very dissapointing.
Seems to me that, in terms of technological R&D, gaming is nothing but a business and gamers are nothing but cows to be milked by companies like ASUS, who are famous for making "gaming" products all across the board that barely offer any improvements over non-gaming oriented hardware, and of course nVIDIA/AMD & Intel/AMD, with their 2-year baby steps in the "right direction" (good luck maxing out Crysis or Metro with their latest hardware that you paid hundreds and even thousands of dollars for at a decent framerate).
Proof of this business and consumer mentality that I'm talking about is undoubtedly the fact that CRT's have effectively disappeared from the face of the Earth, not being available, even as a niche product, to anyone. Why? Frankly speaking because no companty has the Balls, yes, the balls, to make them any more. Because this is very much a competitive industry and everyone is afraid to be left out of that sweet potential cash.
So in the end, when we're talking about monitors for gaming... if a gamer wants a CRT today, he has no choice but to rely on luck and nothing but luck: he has to be able to find one of the rare models that are genuinly good for gaming at a resolution that isn't 800x600 (which is not a practical resolution because you can barely even read text with it, and good luck seeing enemies from more than 10 feet away in a game that isn't Quake), and on top of that they have to rely on the previous owner/s having taken good care of it for the last who knows how many years. Impractical, very impractical.
And now, look at the direction "next-gen" gaming monitors are going... 'your 1080p 144Hz LCD monitor isn't good enough for gaming? Here, have a 1440p 144Hz LCD monitor that is equally as bad and will get you even worse fps for more money, [unless you spend whatever the other big companies want to milk out of you on hardware, of course], because we at ASUS know that's what you want, we have sneaky polls to prove it!'. Honestly it's just ridiculous. Gamers shouldn't want a marginally higher resolution (believe me, I've had both 1440p and 1080p monitors and I can tell you first hand that the difference isn't a big deal AT ALL), they should want non-existant input lag and response times & a motion blur free, smooth and responsive gaming experience out of the box, without having to tweak around to get close to what should be the standard in gaming, and leave resolution and the rest of it to designers, photographers, etc., fields where that actually matters and makes a difference.
Meanwhile, some of the best gamers out there are still using 10+ year old peripherals and owning everyone online. So you be the judge of what it is that gamers really need...
Anyway... rant over, guys.
Oh, and don't take my nickname too seriously... it's meant to be somewhat silly.
/rant
Now, I've been using one of the famous 144Hz LightBoost monitors, the XL2411T, for about a year and a half. Overall I think the monitor is great for an LCD: low response time, high refresh rate, LightBoost, resolution, colors... all good and the best being offered to gamers right now. But I always had this feeling that even a 120Hz strobed monitor with 10% LB just wasn't good enough... sure, many will be happy with it, especially now with the Z models and BENQ Blur Reduction out. BUT, unless you're willing to spend $10k for one of those lab research VIEWPixx monitors, the technology just isn't up to top standards for consumers yet, and hasn't been for the past decade, wich I find very dissapointing.
Seems to me that, in terms of technological R&D, gaming is nothing but a business and gamers are nothing but cows to be milked by companies like ASUS, who are famous for making "gaming" products all across the board that barely offer any improvements over non-gaming oriented hardware, and of course nVIDIA/AMD & Intel/AMD, with their 2-year baby steps in the "right direction" (good luck maxing out Crysis or Metro with their latest hardware that you paid hundreds and even thousands of dollars for at a decent framerate).
Proof of this business and consumer mentality that I'm talking about is undoubtedly the fact that CRT's have effectively disappeared from the face of the Earth, not being available, even as a niche product, to anyone. Why? Frankly speaking because no companty has the Balls, yes, the balls, to make them any more. Because this is very much a competitive industry and everyone is afraid to be left out of that sweet potential cash.
So in the end, when we're talking about monitors for gaming... if a gamer wants a CRT today, he has no choice but to rely on luck and nothing but luck: he has to be able to find one of the rare models that are genuinly good for gaming at a resolution that isn't 800x600 (which is not a practical resolution because you can barely even read text with it, and good luck seeing enemies from more than 10 feet away in a game that isn't Quake), and on top of that they have to rely on the previous owner/s having taken good care of it for the last who knows how many years. Impractical, very impractical.
And now, look at the direction "next-gen" gaming monitors are going... 'your 1080p 144Hz LCD monitor isn't good enough for gaming? Here, have a 1440p 144Hz LCD monitor that is equally as bad and will get you even worse fps for more money, [unless you spend whatever the other big companies want to milk out of you on hardware, of course], because we at ASUS know that's what you want, we have sneaky polls to prove it!'. Honestly it's just ridiculous. Gamers shouldn't want a marginally higher resolution (believe me, I've had both 1440p and 1080p monitors and I can tell you first hand that the difference isn't a big deal AT ALL), they should want non-existant input lag and response times & a motion blur free, smooth and responsive gaming experience out of the box, without having to tweak around to get close to what should be the standard in gaming, and leave resolution and the rest of it to designers, photographers, etc., fields where that actually matters and makes a difference.
Meanwhile, some of the best gamers out there are still using 10+ year old peripherals and owning everyone online. So you be the judge of what it is that gamers really need...
Anyway... rant over, guys.
/rant