Parallel (vs Scanline) Rendering Display Research from Google
Posted: 10 May 2021, 14:38
This work was presented by Google researchers at CHI 2021 (Conference on Human Factors in Computing Systems) today.
"In this work, we leverage a parallel rendering technique to enable ultrabright graphics that can pass through transmissive materials. While previous work has shown interactive hidden displays, our approach unlocks expressive interfaces with practical end-to-end software and low-cost hardware implementation on mass-produced passive OLED displays.
We developed a set of interactive prototypes with touch-sensing that can blend into traditional aesthetics due to the ability to provide user interfaces through wood, textile, plastic and mirrored surfaces."
Hidden Interfaces for Ambient Computing: Interacting with High-brightness Visuals through Everyday Materials
https://dl.acm.org/doi/10.1145/3411763.3451558
"In this work, we leverage a parallel rendering technique to enable ultrabright graphics that can pass through transmissive materials. While previous work has shown interactive hidden displays, our approach unlocks expressive interfaces with practical end-to-end software and low-cost hardware implementation on mass-produced passive OLED displays.
We developed a set of interactive prototypes with touch-sensing that can blend into traditional aesthetics due to the ability to provide user interfaces through wood, textile, plastic and mirrored surfaces."
Hidden Interfaces for Ambient Computing: Interacting with High-brightness Visuals through Everyday Materials
https://dl.acm.org/doi/10.1145/3411763.3451558