Some weird findings regarding my refresh rate with FreeSync and whether it's actually beneficial in many cases?
Posted: 15 Aug 2021, 15:15
So my monitor has a setting that enables you to view the current refresh rate in real-time, and when you have free-sync off it really doesn't do anything of note; it just sits there at 144Hz the whole time. However, when I turn FreeSync on, it's quite weird. I play a game at 140fps, locked in RTSS with nearly flawless unchanging frame-time as shown by the RTSS frame-time graph, and yet the current refresh rate is just bouncing around dozens of times a second and seems to bounce around in a range from like 130-140. What's also strange is that a 60fps game plays only at a refresh rate range of like 55-65 (and sometimes during pausing or loading screen it will jump rapidly to max refresh rate then immediately fall down) instead of just doubling that when my monitor can support it. However, what's even more strange is that it will double, quadruple, or even greater the refresh rate if I set it in RTSS to 40 fps or even 15fps. So effectively my refresh rate is much higher at 15fps than it is at 60fps lol. But when I turn Free-Sync off, my monitor is at max refresh rate even for 60fps.
So my questions are:
1) Why does my refresh rate increase more with lower fps content than with 60fps content when I clearly have the max refresh rate to be able to do it at 120Hz+?
2) Why is the refresh rate fluctuating so rapidly when the frametime is near flawless? And it's not even like it's rapidly fluctuating between 139-141, it seems to fluctuate across a pretty large range (although it's hard to tell because it updates so rapidly)
3) Is 60fps gaming on a display that is 120Hz+ any benefit if you have FreeSync enabled, since it's essentially just 60fps @ 60Hz, except (possibly) even less stable?
4) Why would I not just turn Free Sync off if I'm able to get a steady framerate, as this would remove the small amount of input latency from VRR, would allow me to receive the full benefits of 60fps @ 120Hz, and have no screen tearing as the frame-rate is not dipping? Is there something I am missing here?
5) Is this concept related to why many high refresh-rate monitors seem to have more input latency at 60Hz VRR than lower refresh-rate monitors? On rtings, you can view input latency at 60Hz VRR and almost all of the monitors best in that category are either 60Hz, 75Hz, 120Hz, or 144Hz. No 240Hz or 360Hz monitors seem to do as well in this category.
Thanks for any insight into this.
So my questions are:
1) Why does my refresh rate increase more with lower fps content than with 60fps content when I clearly have the max refresh rate to be able to do it at 120Hz+?
2) Why is the refresh rate fluctuating so rapidly when the frametime is near flawless? And it's not even like it's rapidly fluctuating between 139-141, it seems to fluctuate across a pretty large range (although it's hard to tell because it updates so rapidly)
3) Is 60fps gaming on a display that is 120Hz+ any benefit if you have FreeSync enabled, since it's essentially just 60fps @ 60Hz, except (possibly) even less stable?
4) Why would I not just turn Free Sync off if I'm able to get a steady framerate, as this would remove the small amount of input latency from VRR, would allow me to receive the full benefits of 60fps @ 120Hz, and have no screen tearing as the frame-rate is not dipping? Is there something I am missing here?
5) Is this concept related to why many high refresh-rate monitors seem to have more input latency at 60Hz VRR than lower refresh-rate monitors? On rtings, you can view input latency at 60Hz VRR and almost all of the monitors best in that category are either 60Hz, 75Hz, 120Hz, or 144Hz. No 240Hz or 360Hz monitors seem to do as well in this category.
Thanks for any insight into this.