Monitor reported refresh rate vs system [Technical LFC Debugging for VRR]
Posted: 11 Oct 2021, 10:54
Hi there,
I have a 165Hz free sync premium display that I am using with an RTX 3090, g-sync is on and working
I am capping my FPS within the nVidia control panel to 162 fps, this is reflected in any in-game FPS readouts or other tools such as RTSS
When playing Halo 4 within MCC, the game felt like it had moments of stutter. If I lowered the FPS cap to 120, this stutter disappeared.
While the fps cap was at 162, if I bought up the monitors status page (where it shows the Hz the monitor is currently running at which dynamically changes every half second or so), I observed frequent reporting of 165Hz; when the FPS cap was set to 120, the monitor did at points report higher than 120 Hz but never hit 165hz
My question: is the monitor output accurate, and if so, would that mean when it reports 165Hz v-sync is enabling which would cause stutter if it’s flicking between v-sync on, and then a dip below as adaptive refresh kicks in?
Thanks in advance
A
I have a 165Hz free sync premium display that I am using with an RTX 3090, g-sync is on and working
I am capping my FPS within the nVidia control panel to 162 fps, this is reflected in any in-game FPS readouts or other tools such as RTSS
When playing Halo 4 within MCC, the game felt like it had moments of stutter. If I lowered the FPS cap to 120, this stutter disappeared.
While the fps cap was at 162, if I bought up the monitors status page (where it shows the Hz the monitor is currently running at which dynamically changes every half second or so), I observed frequent reporting of 165Hz; when the FPS cap was set to 120, the monitor did at points report higher than 120 Hz but never hit 165hz
My question: is the monitor output accurate, and if so, would that mean when it reports 165Hz v-sync is enabling which would cause stutter if it’s flicking between v-sync on, and then a dip below as adaptive refresh kicks in?
Thanks in advance
A