Does VSync being enabled both in NVCP and in-game 'stack' or 'clash'?
Posted: 18 Feb 2022, 12:12
I have VSync enabled globally in NVCP and VSync off in 99% of games. I've also capped the max frame rate to below my refresh rate to ensure that I'm within G-Sync range at all times.
The only application that I require VSync to enabled with is RetroArch. RA requires VSync to be on within the program itself to ensure that "Sync to Exact Content Frame Rate" works (i.e. G-Sync for emulated games). I use NVCP's profile settings to change Nvidia's VSync setting to "Use the 3D application setting" in this instance.
Out of curiosity, would having VSync on in both NVCP and the application cause both VSync processes to run simultaneously, effectively adding input lag with zero benefit? Or does NVCP override/cause some changes in VSync behaviour that is best avoided by using profile settings to ensure only one VSync method is used at any given time?
The only application that I require VSync to enabled with is RetroArch. RA requires VSync to be on within the program itself to ensure that "Sync to Exact Content Frame Rate" works (i.e. G-Sync for emulated games). I use NVCP's profile settings to change Nvidia's VSync setting to "Use the 3D application setting" in this instance.
Out of curiosity, would having VSync on in both NVCP and the application cause both VSync processes to run simultaneously, effectively adding input lag with zero benefit? Or does NVCP override/cause some changes in VSync behaviour that is best avoided by using profile settings to ensure only one VSync method is used at any given time?