Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag.
List of G-SYNC Monitors.
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korser
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by korser » 28 Feb 2022, 13:29
Hello,
I wanted to ask this because I couldn't find a conclusive answer with proper backing. I do understand everything that Nvidia markets with G-Sync Ultimate except one thing, "Advanced Nvidia G-Sync Processor".
Is this advanced processor supposed to offer a better "tear free" experience compared to a regular G-Sync processor?
Appreciate your time to stop by and read

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jorimt
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by jorimt » 28 Feb 2022, 13:40
korser wrote: ↑28 Feb 2022, 13:29
Is this advanced processor supposed to offer a better "tear free" experience compared to a regular G-Sync processor?
Not that I'm aware of.
Just HDR and FALD (backlight zone calculation) support and other processing-level capability improvements (sometimes sRGB clamp modes, etc), which aren't directly related to base G-SYNC operation.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k
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Razzed311
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by Razzed311 » 16 Apr 2022, 15:56
IIRC
It also helps make an accurate response time curve so that u dont get the flickering that comes with regular VRR.
It will change the overdrive of the pixel response times along with the refresh to keep ghosting and overshoot under control through the whole VRR refresh range.
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jorimt
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by jorimt » 16 Apr 2022, 20:33
Razzed311 wrote: ↑16 Apr 2022, 15:56
It also helps make an accurate response time curve so that u dont get the flickering that comes with regular VRR.
It will change the overdrive of the pixel response times along with the refresh to keep ghosting and overshoot under control through the whole VRR refresh range.
That difference applies to G-SYNC Compatible (software VRR) vs. G-SYNC (hardware module VRR), whereas the OP was specifically asking about G-SYNC vs. G-SYNC Ultimate, which both featured modules, and hence both have variable overdrive support.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k