TestUFO (similar fan-made experiment) - anyone can test?
Posted: 01 Mar 2022, 10:28
Hello,
I made a similar TestUFO on my website (it's SSL secure) in my own game engine (Haxe language). I spoke to @BlurBusters on Twitter and they said I should share it on the forum and see if there is any feedback or if someone else wants to try! And I am more than happy to share.
https://snkygames.com/Hz/
Link above.
-There are a few sliders to play with (OC - Time Scale, UV - change BG strip width/scale, Hz)
-It's designed at 960Hz (everything below is progressed at a division of this - curious if this is an acceptable method?)
Why did I make this? It was a bit of a proof of concept that my engine can really do 1000Hz (as I am remaking Star Fox and I have promised such FPS). It's only a fan-made thing, not trying to replace what's already here, I enjoy reading all of BBs work.
Best,
++
I made a similar TestUFO on my website (it's SSL secure) in my own game engine (Haxe language). I spoke to @BlurBusters on Twitter and they said I should share it on the forum and see if there is any feedback or if someone else wants to try! And I am more than happy to share.
https://snkygames.com/Hz/
Link above.
-There are a few sliders to play with (OC - Time Scale, UV - change BG strip width/scale, Hz)
-It's designed at 960Hz (everything below is progressed at a division of this - curious if this is an acceptable method?)
Why did I make this? It was a bit of a proof of concept that my engine can really do 1000Hz (as I am remaking Star Fox and I have promised such FPS). It's only a fan-made thing, not trying to replace what's already here, I enjoy reading all of BBs work.
Best,