MonarchX wrote:Having action go from somewhat blurry to very blurry due to framerate fluctuations sounds quite annoying! Not hating though - just thinking out-loud!
Apparently it is not annoying for your unavoidably-fluctuating-framerate games - I found it is a surprisingly very subtle effect. Far less noticeable than tearing and stutters.
GSYNC 120fps looks like regular 120fps@120Hz with the same amount of blur.
GSYNC 60fps looks like regular 60fps@60Hz with the same amount of blur.
You can see the different blur effects of different framerates at
http://www.testufo.com
Now with GSYNC, 87fps looks like perfect 87fps@87Hz. And 53fps looks like perfect 53fps@53Hz. On GSYNC, the framerate
IS the Hz. The Hz changes every single refesh, even hundreds of times per second. It looks like permanent perfectly-synchronized VSYNC ON motion. When the framerate fluctuations are only about 20fps, I do not even notice the blur changes. The change from 100fps to 80fps only increases the size of blur by (100/80)ths, which is less than 30%. And often, framerates fluctuate up and down slowly, as you turn towards complex scenery. In fact, random framerates 40-70fps looks nearly identical to perfect 55fps@55Hz motion since the rapid modulations in the blur trail is not noticeable because the blur modulations are essentially lost in the blur itself. What is almost miraculous is that slightly (+/- 20fps) varying framerates look like one solid locked framerate, if you are sensitive to stutters. It has the permanent capped-out VSYNC ON look in games that play well with GSYNC.
What happens is that 120fps framerates slowing down to 60fps will have a continuously ramping effect of motion blur similar to
www.testufo.com/stutter#demo=gsync (Software interpolated emulation; the real thing is better). Turn off strobing (Lightboost/ULMB/Turbo240 OFF) when looking at that link, in a supported 120Hz browser staying in solid green VALID 120Hz mode, to make the GSYNC emulation reasonably accurate. You do not want external browser stutters to interfere with this specific motion test, check rouser requirements at
www.testufo.com/browser.html
Instead of erratic stutters or tearing (non-GSYNC) as you gradually slow down framerate, you instead get a comfortable continuous ramping effect (GSYNC).
If you use strobing on the EIZO FG2421, then high steady framerates look better (e.g. 120fps@120Hz). But try Crysis 3 at Ultra settings, if you are not using multiple Titans, your framerates are all over the map, with frame rates going far lower than strobe-supported refresh rates. In this situation, GSYNC looks far better for low variable framerate situations.
Not everyone sees the benefits of GSYNC - for example, if you can play consistently above 100fps in your games! you may find you prefer strobing or ULMB.