That's an interesting observation, and it's possible the tearing is being lessened without an fps limiter in the same range, as the fps isn't being throttled by an outside source, and instead by the GPU. However, there's still going to be tearing both in that upper range just below the max refresh rate, as well as during frametime spikes/asset loads inside the minimum refresh range.kandor1978 wrote: It seems when you have gsync on and vsync off, as long as you dont hit the limit of your screen there is no tearing
But if you use a frame limiter that limits it to anything that will be hit then you get tearing
I have tested this with Battlefield 1
I get terrible tearing now that I set the fps to 100
If I let it be free there is no tearing whatsoever at any fps
I did another test in Overwatch, raising my settings enough to lower my fps in the 130-144 range, and I still saw tearing without an fps cap. There was much less, and on a much smaller area of the bottom of the screen, but it was still there.
It's all about frametime variances.
Again, G-Sync wasn't originally designed for the G-Sync + V-Sync off combo. If you want to avoid the tearing for now, G-Sync + V-Sync on + fps limit is your only option.