Hi!
I've been scouting this forum for a while and found some interesting info on many subjects, so wanna say thanks to you all.
It is time once and for all to leave CS:GO stutters subject (and other games for that matter), since I've seen quite a lot of posts and no concrete fixes.
Today I dedicated half a day to running benchmarks in CS:GO with CapFrameX to showcase different behavior in the game with different Nvidia settings.
I've run the tests 3 times, every time exiting the game between the runs. There were 2 scenarios with a workshop benchmark map and playing against bots. Against bots scenario:
Dust2 map, T side, Buy deagle, shoot couple bullets, reload, start benchmark, drop mid, kill a bot, run down short, plant bomb, look to ct spawn for the rest of the time (each capture is 60s).
Subjective experience: Uncapped and no V-sync just feels unplayable.
Nvidia panel Fps cap is I guess the next best thing if you don't want to use V-sync, but shooting a bot mid is still bad, but better.
All the fixes combined - you wouldn't even tell that there is any stuttering, game is butter smooth, V-sync added latency is negligible, since Fps is capped below sync rate. It truly feels like 9/10 experience (there are unavoidable mini stutters couple times in a game).
Here is the data to back it up. Use it and enjoy the games, Cheers!
TLDR: V-sync on, G-sync on, Fps cap -3 Fps below screen's refresh rate In Nvidia panel(in game settings = uncapped fps and V-Sync off for these runs).
CS:GO (And other games) Stutter/Lag Fix
Re: CS:GO (And other games) Stutter/Lag Fix
Stable timer 0.5ms / 1ms (TSC tick) + fps_max 401 / 501 get you stable frametime without external lag-limiter and vsync (omg!)Puff wrote: ↑01 Aug 2023, 12:26Hi!
I've been scouting this forum for a while and found some interesting info on many subjects, so wanna say thanks to you all.
It is time once and for all to leave CS:GO stutters subject (and other games for that matter), since I've seen quite a lot of posts and no concrete fixes.
Today I dedicated half a day to running benchmarks in CS:GO with CapFrameX to showcase different behavior in the game with different Nvidia settings.
I've run the tests 3 times, every time exiting the game between the runs. There were 2 scenarios with a workshop benchmark map and playing against bots. Against bots scenario:
Dust2 map, T side, Buy deagle, shoot couple bullets, reload, start benchmark, drop mid, kill a bot, run down short, plant bomb, look to ct spawn for the rest of the time (each capture is 60s).
Subjective experience: Uncapped and no V-sync just feels unplayable.
Nvidia panel Fps cap is I guess the next best thing if you don't want to use V-sync, but shooting a bot mid is still bad, but better.
All the fixes combined - you wouldn't even tell that there is any stuttering, game is butter smooth, V-sync added latency is negligible, since Fps is capped below sync rate. It truly feels like 9/10 experience (there are unavoidable mini stutters couple times in a game).
Here is the data to back it up. Use it and enjoy the games, Cheers!
CSGO.JPG
TLDR: V-sync on, G-sync on, Fps cap -3 Fps below screen's refresh rate In Nvidia panel(in game settings = uncapped fps and V-Sync off for these runs).
Re: CS:GO (And other games) Stutter/Lag Fix
Why exactly 401 or 501 frames, and not 300/400/500?
I use the amd radeon chill function and limit the fps to 300. This gives the most stable framerate, but slightly higher latency than the in-game limiter.
Re: CS:GO (And other games) Stutter/Lag Fix
because it source engine.
just try to set 0.5ms timer, and lock fps.
Re: CS:GO (And other games) Stutter/Lag Fix
I don't like the 0.5ms timer, on Windows 11 this is a little more difficult to do. The islc program constantly accesses the kernel of the system literally every second and causes additional delay. I do not like it. The difference between 0.5ms and 1ms is small, the mouse is a little bit sharper, this does not give an advantage. I'd rather try 301 fps (my video card is not capable of delivering 400 stable).Slender wrote: ↑02 Aug 2023, 06:42because it source engine.
just try to set 0.5ms timer, and lock fps.
Re: CS:GO (And other games) Stutter/Lag Fix
if you wont use 0.5ms timer (but why? islc is worse, why you not use service timer / timertool 3 or another timercall?), you can use quake values:F1zus wrote: ↑02 Aug 2023, 07:09I don't like the 0.5ms timer, on Windows 11 this is a little more difficult to do. The islc program constantly accesses the kernel of the system literally every second and causes additional delay. I do not like it. The difference between 0.5ms and 1ms is small, the mouse is a little bit sharper, this does not give an advantage. I'd rather try 301 fps (my video card is not capable of delivering 400 stable).Slender wrote: ↑02 Aug 2023, 06:42because it source engine.
just try to set 0.5ms timer, and lock fps.
125, 250, 333
fps_max 126 / 256 / 334-343
Re: CS:GO (And other games) Stutter/Lag Fix
Proof? I tested your claim and it doesn't hold any water.Slender wrote: ↑01 Aug 2023, 23:42Stable timer 0.5ms / 1ms (TSC tick) + fps_max 401 / 501 get you stable frametime without external lag-limiter and vsync (omg!)Puff wrote: ↑01 Aug 2023, 12:26Hi!
I've been scouting this forum for a while and found some interesting info on many subjects, so wanna say thanks to you all.
It is time once and for all to leave CS:GO stutters subject (and other games for that matter), since I've seen quite a lot of posts and no concrete fixes.
Today I dedicated half a day to running benchmarks in CS:GO with CapFrameX to showcase different behavior in the game with different Nvidia settings.
I've run the tests 3 times, every time exiting the game between the runs. There were 2 scenarios with a workshop benchmark map and playing against bots. Against bots scenario:
Dust2 map, T side, Buy deagle, shoot couple bullets, reload, start benchmark, drop mid, kill a bot, run down short, plant bomb, look to ct spawn for the rest of the time (each capture is 60s).
Subjective experience: Uncapped and no V-sync just feels unplayable.
Nvidia panel Fps cap is I guess the next best thing if you don't want to use V-sync, but shooting a bot mid is still bad, but better.
All the fixes combined - you wouldn't even tell that there is any stuttering, game is butter smooth, V-sync added latency is negligible, since Fps is capped below sync rate. It truly feels like 9/10 experience (there are unavoidable mini stutters couple times in a game).
Here is the data to back it up. Use it and enjoy the games, Cheers!
CSGO.JPG
TLDR: V-sync on, G-sync on, Fps cap -3 Fps below screen's refresh rate In Nvidia panel(in game settings = uncapped fps and V-Sync off for these runs).