Search found 4 matches
- 28 Jan 2025, 02:35
- Forum: Input Lag / Display Lag / Network Lag
- Topic: netsh int tcp set global autotuninglevel=disable
- Replies: 32
- Views: 21712
Re: netsh int tcp set global autotuninglevel=disable
This relates to the TCP protocol.
Valorant, CS2, Call of Duty, Battlefield, and other FPS games use the UDP protocol to exchange information between servers and clients. The use of UDP for communication in FPS games can easily be found on this forum, other forums, through Google, or even by asking ...
- 27 Jan 2025, 19:47
- Forum: Input Lag / Display Lag / Network Lag
- Topic: netsh int tcp set global autotuninglevel=disable
- Replies: 32
- Views: 21712
- 27 Jan 2025, 13:29
- Forum: Input Lag / Display Lag / Network Lag
- Topic: netsh int tcp set global autotuninglevel=disable
- Replies: 32
- Views: 21712
- 27 Jan 2025, 12:27
- Forum: Input Lag / Display Lag / Network Lag
- Topic: netsh int tcp set global autotuninglevel=disable
- Replies: 32
- Views: 21712
netsh int tcp set global autotuninglevel=disable
hello everyone. for a long time I did not dare to describe this problem, but still I am not able to solve it on my own.
I play valorant, I moved away from my parents and felt problems with registering bullets.
I started changing routers, providers, and my game always felt different ...
I play valorant, I moved away from my parents and felt problems with registering bullets.
I started changing routers, providers, and my game always felt different ...
