I know that when using clone mode, it adjusts to lower monitor hz.
In that case, can I maintain 240hz performance if I run the main monitor in full screen?
I once read that if you use this combination in replication mode, a 240hz monitor will have a minus 60hz and can only provide 180hz ...
Search found 24 matches
- 08 May 2025, 06:16
- Forum: Input Lag / Display Lag / Network Lag
- Topic: 240Hz - 60Hz Are there still losses when using dual monitors?
- Replies: 0
- Views: 561
- 15 Mar 2023, 23:18
- Forum: Input Lag / Display Lag / Network Lag
- Topic: ISLC 0.5ms timer resolution Does it work?
- Replies: 7
- Views: 32657
ISLC 0.5ms timer resolution Does it work?
windows10/11
Is it true that this option actually affects responsiveness?
I know a lot of people believe that it works and use it.
Is it true that this option actually affects responsiveness?
I know a lot of people believe that it works and use it.
- 13 Feb 2022, 04:43
- Forum: General — Displays, Graphics & More
- Topic: 240hz & 60hz dual monitor Windows10 Hz Down.
- Replies: 0
- Views: 1241
240hz & 60hz dual monitor Windows10 Hz Down.
240hz and 60hz Dual monitor
main 240hz (windows mode game)
It is fixed at 180 frames when playing in windowed mode while it is set to 240hz.
If you set it to 144hz + 60hz dual. it will be fixed at 144fps without hz down.
Does it drop to 180hz only when playing in windowed mode in a 240hz + 60hz ...
main 240hz (windows mode game)
It is fixed at 180 frames when playing in windowed mode while it is set to 240hz.
If you set it to 144hz + 60hz dual. it will be fixed at 144fps without hz down.
Does it drop to 180hz only when playing in windowed mode in a 240hz + 60hz ...
- 27 Nov 2021, 14:28
- Forum: Input Lag / Display Lag / Network Lag
- Topic: NVIDIA triple buffering? current situation?
- Replies: 0
- Views: 3952
NVIDIA triple buffering? current situation?
Is it true that triple buffering in the nvidia control panel only works in OPENGL games?
Even though it's a DirectX game, I've seen cases where the game has a triple buffering option.
ex) overwatch
In modern times, we know that fast sync is called triple buffering.
Is it true that triple ...
Even though it's a DirectX game, I've seen cases where the game has a triple buffering option.
ex) overwatch
In modern times, we know that fast sync is called triple buffering.
Is it true that triple ...
- 12 Nov 2021, 10:12
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Internet streaming screen stuttering?
- Replies: 0
- Views: 1919
Internet streaming screen stuttering?
We are broadcasting with one computer.
Broadcast frame is of course 60hz (60fps).
If you get 130-180 frames from your computer while broadcasting, you can see the screen stuttering slightly on the broadcast screen.
However, if you limit the frame in this way, which is a multiple of 60 frames, 60 ...
Broadcast frame is of course 60hz (60fps).
If you get 130-180 frames from your computer while broadcasting, you can see the screen stuttering slightly on the broadcast screen.
However, if you limit the frame in this way, which is a multiple of 60 frames, 60 ...
- 18 Oct 2021, 07:33
- Forum: General — Displays, Graphics & More
- Topic: DX11 VS DX12 Inputlag
- Replies: 4
- Views: 5542
Re: DX11 VS DX12 Inputlag
DX11 LLM[ON]
139FPS CAP [GPU 80%]
DX12
139FPS CAP [GPU 80%]
Is there really any difference?
That's if we're assuming every game, API, and engine handles pre-rendered frames the same. They don't, so it can vary.
Hypothetically though, if it were DX11 + LLM "On" + GPU @80% vs DX12 + GPU @80 ...
- 17 Oct 2021, 06:52
- Forum: General — Displays, Graphics & More
- Topic: DX11 VS DX12 Inputlag
- Replies: 4
- Views: 5542
DX11 VS DX12 Inputlag
"First question"
DX11 LLM[ON]
139FPS CAP [GPU 80%]
DX12
139FPS CAP [GPU 80%]
Is there really any difference?
"Second question"
DX11 LLM[ON]
200FPS [GPU 99%]
DX12
200FPS [GPU 99%]
I know that Direct12 automatically manages idle frames.
Which conditions are better?
DX11 LLM[ON]
139FPS CAP [GPU 80%]
DX12
139FPS CAP [GPU 80%]
Is there really any difference?
"Second question"
DX11 LLM[ON]
200FPS [GPU 99%]
DX12
200FPS [GPU 99%]
I know that Direct12 automatically manages idle frames.
Which conditions are better?
- 03 Aug 2021, 09:40
- Forum: Input Lag / Display Lag / Network Lag
- Topic: low latency mode [ON] work. oscilloscope measurement
- Replies: 4
- Views: 3806
Re: low latency mode [ON] work. oscilloscope measurement
Are you sure that LLM ON mode will work even if it's not 99% GPU?
In supported games, LLM will reduce the maximum number of pre-rendered frames that can be in the render queue whether the GPU is at 99% or not.
However, when the GPU isn't at 99%, the render queue may already be filled at or ...
- 03 Aug 2021, 00:41
- Forum: G-SYNC
- Topic: Is it true that GSYNC module monitors are forced to GPU scaling?
- Replies: 1
- Views: 5195
Is it true that GSYNC module monitors are forced to GPU scaling?
Is it true that GSYNC module monitors are forced to GPU scaling?
I know that the scaling function does not work if the in-game resolution and the window resolution are the same.
Is there any monitor that can select a display even for a recent GSYNC module monitor?
I know that the GPU scaling or ...
I know that the scaling function does not work if the in-game resolution and the window resolution are the same.
Is there any monitor that can select a display even for a recent GSYNC module monitor?
I know that the GPU scaling or ...
- 02 Aug 2021, 23:03
- Forum: General — Displays, Graphics & More
- Topic: How to force 'DISPLAY SCALING'
- Replies: 9
- Views: 25703
Re: How to force 'DISPLAY SCALING'
Finally, if you use a G-Sync monitor, display scaling cannot be used at all.
May I ask what you mean by this?
Does G-Sync monitor include G-Sync compatible monitors?
And I know that there are monitors with models with display selectable scaling, even for g-sync module monitors..
Are you ...