Having a large buffer is efficient for large files, but in online games we're dealing with small file sizes that need to be updated quickly.Sebichek45 wrote: ↑10 Dec 2022, 01:32imprecise wrote: ↑09 Dec 2022, 15:19I've been experimenting with receive/transmit in Rocket League and other games. Default is 128/512 on my adapter. I switched to 128/128 when I noticed a lot of out-of-order actions and immediately noticed a more consistent experience. I tested 32/512 and noticed lots of pause/burst action online, where server and client would desync and then catch back up.
I see you have a 2.5gbps port, but it's unlikely you're using the full 2.5gbps. I would recommend setting to 1gbit and then lowering to receive/transmit to 128/128. Do this all together and test to see if you notice a difference. If you are using the 2.5gbps, I would still recommend trying this to see if there's a difference.
XMP: I recommend turning it off until you find a smooth experience, and then experiment with turning it back on. Most RAM does not do well with it.
*Oops I mixed up this thread with another one, edited wording on XMP.*
Isn’t buffers supposed to be the higher the better but more memory consumption? Also I’ve tried 128/128 and it was ok. Now, I am trying 512/512 if its better.
Watching HD video = larger packets = having a large buffer means less work for the CPU and network components, because the video will fill each buffer and send fewer packets overall. Playing games = smaller packets, a small movement might not fill a buffer completely, could get delayed in processing. Going too low could cause too many packet splits and cause increased load on cpu and network components. The best settings will likely vary by game, hardware, and software configurations.
I've found 128/128 to work very well in CSGO/UE4 games. When it was on default 128/512 it seemed like maybe 20% of the time things wouldn't happen in the right order in game. When I set it to 128/128, it seemed to fix this problem. I was able to change the settings while in-game without losing connection, but it does reset the network adapter. I tried 96/96 for a bit but things just didn't feel quite right. I later tested with the 32(min)/512(max) in Rocket League and noticed a lot of desyncs. Please let me know how the 512/512 compares, or if you can tell.
You might be interested in this video: https://www.youtube.com/watch?v=WHBMxOPAqWc