I have to use eye-tracking. A fixed gaze the line tears apart.Chief Blur Buster wrote: ↑30 Jan 2022, 20:45This is a very good test that pushes the extremes of esports performance differences with milliseconds — it also can vary whether or not you keep a fixed gaze or use eye-tracking. Sometimes the way your eyes behaves, can mean you easily pick up 5ms differences, while you’re unable to pick up 20ms differences.
In this sense, eye-tracking in games should be more beneficial.
I modified your quote for better readability.teo wrote: ↑31 Jan 2022, 22:20let's pretend that 8ms is the lowest latency where I can hit 13/16.
a) would we also expect that I would only be able to distinguish differences of 8ms or greater?
b) that is, would I perceive a 20ms delay as slower than a 15ms, or would they feel the same?
c) could I always pick out 30ms as better than 40ms, or 100ms as better than 110 or 120ms?
it might be a cool feature to let the user assign a baseline latency penalty for both A/B in addition to the discrepancy.
a) I assume that is the case.
b) You would notice a delay with 20 and 15 but you wouldn't be able to know wich is wich.
c) Yes because the threshold is 8+, considering a).
You can ask Ashun to implement that feature.