144hz BFI vs 240hz BFI vs 360hz BFI?
I have had a 240hz monitor and I can tell refresh rates blurriness without backlight strobing, but what about with black light strobing
Is there really much difference 144hz vs 360hz
Is there really much difference 144hz vs 360hz
Last edited by MSIfanboy on 15 Jul 2023, 22:24, edited 1 time in total.
Re: Is there really much difference 144hz vs 360hz
What I'm trying to say is I haven't seen any videos comparing backlight strobing at different refresh rates and is there even any much of a difference
- Tiberiusmoon
- Posts: 147
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Re: Is there really much difference 144hz vs 360hz
Two things:
1. So when a monitor's refreshrate increases it improves latency between frames so:
144= 6.9ms
240= 4.2ms
260= 2.7ms
What that means is when a scene is in motion there is less blur or visual artifacting.
BUT if the scene if fast enough you will still get that artifacting because the monitor's refreshrate cannot keep up.
You can see this here by increasing the pixel/sec: https://www.testufo.com/crosstalk#photo ... &pursuit=0
I would say look into ULMB 2 and grab a compatible monitor if you have the budget for it.
https://www.nvidia.com/en-my/geforce/ne ... on-blur-2/
2. A higher refreshrate monitor can allow for better QFT tweaking.
viewtopic.php?t=8946
The tl;dr is you can run lower refreshrates with improved reduction in artifacting because your tuning the monitor to respond faster to produce a refreshrate.
For example my monitor has a maximum pixel clock of 600Mhz and runs @ 240Hz, when I set the frequency to 200 that pixel clock is reduced.
But using a custom resolution tool you can set the total vertical lines higher to increase the pixel clock nearest to its maximum improving responsiveness of the monitor.
https://i.imgur.com/3iQUzU7.png
Depending on your scenario:
You can set the maximum refreshrate to improve artifacting when the scene is in motion.
If your system has trouble reaching say 360fps then you may want to look at a QFT tweak and set your refreshrate to 300 or something that is more within range of your FPS to reduce artifacting and visual stutters.(stutters can happen when FPS falls below Hz target)
Some games like Apex legends has a game engine cap of 300FPS, so your better off creating a custom QFT resolution of 300Hz to get better clarity in blur reduction.(if that is your main game)
If games have a higher engine cap then you can determine for yourself if its worth better clarity or better visual response times.
1. So when a monitor's refreshrate increases it improves latency between frames so:
144= 6.9ms
240= 4.2ms
260= 2.7ms
What that means is when a scene is in motion there is less blur or visual artifacting.
BUT if the scene if fast enough you will still get that artifacting because the monitor's refreshrate cannot keep up.
You can see this here by increasing the pixel/sec: https://www.testufo.com/crosstalk#photo ... &pursuit=0
I would say look into ULMB 2 and grab a compatible monitor if you have the budget for it.
https://www.nvidia.com/en-my/geforce/ne ... on-blur-2/
2. A higher refreshrate monitor can allow for better QFT tweaking.
viewtopic.php?t=8946
The tl;dr is you can run lower refreshrates with improved reduction in artifacting because your tuning the monitor to respond faster to produce a refreshrate.
For example my monitor has a maximum pixel clock of 600Mhz and runs @ 240Hz, when I set the frequency to 200 that pixel clock is reduced.
But using a custom resolution tool you can set the total vertical lines higher to increase the pixel clock nearest to its maximum improving responsiveness of the monitor.
https://i.imgur.com/3iQUzU7.png
Depending on your scenario:
You can set the maximum refreshrate to improve artifacting when the scene is in motion.
If your system has trouble reaching say 360fps then you may want to look at a QFT tweak and set your refreshrate to 300 or something that is more within range of your FPS to reduce artifacting and visual stutters.(stutters can happen when FPS falls below Hz target)
Some games like Apex legends has a game engine cap of 300FPS, so your better off creating a custom QFT resolution of 300Hz to get better clarity in blur reduction.(if that is your main game)
If games have a higher engine cap then you can determine for yourself if its worth better clarity or better visual response times.
Re: Is there really much difference 144hz vs 360hz
You get used to seeing the differences, don't underestimated a trained eye.
Now if it's worth it is up to you and what you play or how you benefit from it.
Now if it's worth it is up to you and what you play or how you benefit from it.
CPU: AMD R7 5800x3D ~ PBO2Tuner -30 ~ no C states
RAM: Gskill Bdie 2x16gb TridentZ Neo ~ CL16-16-16-36 1T ~ fine tuned latency
GPU: ASUS TUF 3080 10G OC Edition(v1/non-LHR) ~ disabled Pstates ~ max oced
OS: Fine tuned Windows 10 Pro, manual tuned.
Monitor: Alienware AW2521H ~ mix of ULMB/Gsync @ 240hz/360hz
More specs: https://kit.co/Kyouki/the-pc-that-stomps-you
RAM: Gskill Bdie 2x16gb TridentZ Neo ~ CL16-16-16-36 1T ~ fine tuned latency
GPU: ASUS TUF 3080 10G OC Edition(v1/non-LHR) ~ disabled Pstates ~ max oced
OS: Fine tuned Windows 10 Pro, manual tuned.
Monitor: Alienware AW2521H ~ mix of ULMB/Gsync @ 240hz/360hz
More specs: https://kit.co/Kyouki/the-pc-that-stomps-you