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I just published first version of a software for LCD blur simulation which I named Blurinator 9000. My goal was to create an educational tool for demonstrating basic effect in LCD motion blur physics rather than an industrial grade LCD simulator. I hope that you will like the result It is available via this link https://github.com/marianvlcek/blurinat ... /tag/v9000 and it looks like this:
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Oh, fantastic work!MCLV wrote: ↑30 Apr 2021, 14:29I just published first version of a software for LCD blur simulation which I named Blurinator 9000. My goal was to create an educational tool for demonstrating basic effect in LCD motion blur physics rather than an industrial grade LCD simulator. I hope that you will like the result It is available via this link https://github.com/marianvlcek/blurinat ... /tag/v9000 and it looks like this:
This does what I wanted to do in year 2014 but never had the time to: a software-based display emulator package. TestUFO is gradually getting there, but it's in bits-and-pieces in different tests rather than a unified display emulator.
Related Thread: Proposed TestUFO Display Emulator in 2014
This can provide the basis for collaboration on improved software-based display emulators, which I've been dreaming of doing for years (it's a very programming heavy work) and this is something I have been wanting to start as an open source project.
Long-term (2021-2025) enhancements I'd love to see in commits / forks / inspired spinoff projects, crediting your original project of course!
- Color sequential emulation, like this beta TestUFO emulator
[WARNING: Epileptics using 60Hz displays, bad red/blue/green flicker!] ...)
- PWM emulation (to generate the ugly serrated artifact at www.blurbusters.com/lcd-motion-artifacts ...), like this TestUFO emulator
- DLP temporal dithering emulation
- Plasma temporal dithering emulation (tightly grouped pulses)
- CRT electron beam emulator (rolling scan emulation)
- Artifically fast/slow simulated LCD GtG using the formulas written by ScepticMatt ([urlhttps://forums.blurbusters.com/viewtopic.php?f=7&t=418]thread[/url])
- Optional ability to playback animation in real time on ultra-high-Hz displays (e.g. emulating a 60Hz CRT on a 360Hz LCD) to watch original artifact in realtime
Blur Busters a great prestigious place for this type of collaboration work, so I am honored to be the first website to get knowledge of your open source project!