Sandy wrote: ↑27 Jun 2024, 11:32
howiec wrote: ↑26 Jun 2024, 14:45
Sandy wrote: ↑26 Jun 2024, 14:34
Yes, I also found the hit registration problem! As far as simply solving input delay is concerned, many people don’t know that disabling NVIDIA thread optimization (globally disabling) and restarting the computer can eliminate input delay. Now my input delay problem is solved. Next, I will continue to study the hit registration problem. I suspect the problem is still in the NVIDIA control panel.
Unfortunately, the underlying inconsistency is not a netcode/network/hit-reg issue (although those effects obviously can make things feel worse).
What I'm describing is the fact that
BOTH the aim arc-distance AND rate of angle change are heavily affected by any system performance or workload changes
even if you send the exact same CPI counts per period to the game.
This problem is not the same as network/netcode related calculations that determine when and where your shots are fired from vs objects/targets positions in the game state vs when and where your target is from their respective (client) end.
Maybe try setting CPU C1E C3 C6 in the motherboard BIOS or completely disabling all power saving modes?
Disabling C-states / power-saving features are certainly recommended and are amongst the most obvious performance optimizations.
I have a pretty well-optimized PC across the board.
However, I've settled for not disabling every single Windows service possible due to the underlying fact that Apex itself places different workloads due to differing resource requirements between maps, etc. such that you would have to have different settings to compensate per map, and Apex / Steam client updates, etc. also make a significant difference.
Not to mention that you can't defer Windows, antivirus, and application updates forever (unless maybe if you dual boot) and you can't precisely control Windows thread, processes, handles, affinity, etc.
In other words, you could have the highest performing PC that is 100% identical in both HW and SW settings but even then, you will have different effective aim/sens per map. Sacrificing PC functionality or going thru massive inconveniences just to try and maintain consistency isn't worth it when you can only achieve a relatively short period of consistency with Apex before anything screws it up.